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Would either of you, mace or defiant answer my question.
Would you let a random unqualified person fix/advice you on your plumbing issues?
No. Nor would I let someone who is really good at flushing a toilet do it.
Would either of you, mace or defiant answer my question.
Would you let a random unqualified person fix/advice you on your plumbing issues?
Even with that we came up with a differnt way to make it happen that let you have your cake and eat it to, a new community contributions route.
Devs should not be promising you things beyond their authority without talking to me, we can certainly agree on that. I don't it is fair to blame me that other people have promised you things they are unable to deliver. Still I bend over backwards to try and help you to avoid disappointment and because I dont want you to have wasted money on your python script. I like what you have done and if you would take a breath and stop thinking of me as some evil monster who wants to destroy your work you mind find that I am trying to help you get it out to people even though you have spent the past evening accusing me of doing and being god knows what.
Thank you, that’s all.No. Nor would I let someone who is really good at flushing a toilet do it.
It's not even about wasted money, it's about underappreciated work and wasted talent. You accuse me of abusing "infrastructure" and "bandwidth", when I have done nothing of the sort. Honestly I was told about the CC pack week ago, and was given a deadline to reach before the next patch. I finish the work and I'm told things different every time. "Actually, no, blah blah. Well we need you to do this, etc etc."
I think seriously needs to happen is people quit treating me and my project with the carrot over the stick approach, and give me reasonable answers. I'm not afraid to go a third party route, and due to how things have been mishandled all around, I'm already having things set in motion.
We should discuss CC pack licensing and not permissing anyone to modify works without their explicit permission, outside of blatant copyright infractions or inquiries, and trusting them to remove it theirselves. The topic of ports have been extreme with my project, when I have literally miniscule copyright to worry about compared to things like Powerbattles, which is a mashup of copyright infringement galore. I tire of the hypocrisy. I want to know if people who apply Creative Commons, CC-BY-NC-ND 4.0, for example, applied to the work; and how it would be reasonably handled by not only mine but other innovative projects of this size. Like MaceMadunsus said, "No FA authors should join the team." So you have this huge team of FA/Legends contributors, there needs to be clear policy on how the CC pack will be handled, who can touch what, and who's allowed to do what. I think people who give to the CC pack should explicitly have a word in it's handling, removal, or modifications by anything and anyone.
Yes, you're right, about people promising things and people pulling me left, right, and whichever way. It's really awakened me that things are this bad for simply just wanting to give back to the game. In all things endeavored to having a game left, I think these problems should be solved now and soon
Please don't shoot the messenger, just trying to cool things down a bit - after going through the last few pages, I think Defiant & Mace were mostly arguing that being really good/skilful, or even perfectly knowledgeable, doesn't mean you'll automatically provide good suggestions for balance or gameplay additions.
After 15+ years playing this and observing the forums from the sidelines, it's still pretty obvious that the feedback and suggestions of some well-respected veterans has been continuously ignored for bad reasons, though - and some of them didn't make it all that easy either, to be perfectly fair.
It's a no brainer - really, please put egos aside and like, just listen to SeV about sabering before he's gone, as a painfully obvious example.
Would you let a random unqualified person fix/advice you on your plumbing issues?
What you would like to do, is to take advantage of our infrastructure, and bandwidth and not allow other MBII Servers parity, even with the offer of allowing you keeping your advantage in the short to medium term - this could be a timespan measured in years.
I don't recall accusing you of abusing either bandwidth or infrastructure.
Again I am sorry people have been promising you things that are beyond their ability to deliver. I don't think I personally have told you anything will happen that cannot, with certainty be made to happen. I am willing to continue engaging with you about this one on one if you wish.
Yes. This is part of what needs to be drawn up. There and legalities around copy right we need to look at, and decide on what level of checking is neccesarry. I think broadly the only requirement will be that you have the legal right to distribute and if neccisary that you can pass that right onto us to do it on your behalf. Surrender of source material would not be required - that was only for the full integration you were offered.
I'm working on it, but ultimately it's up to people to understand who can promise what. It's always been the case something like this would need to be greenlit at the project level.
Wild.
I am trying to prevent handing this over to people that are actively allowing this game to decay. The original creator of anything they give to this game should have a clear say in what happens to it. I think that should be common practice from here on out and how you abridge licensing to accomodate the CC pack.
This has always been my position. I feel as though the lack of direct communication is causing these problems. I accept that is largely because I didn't get back to you about your original message sometme ago.OK perfect. Else I would do a third party implementation, but I'm glad you are coming to common sense
Sometimes there is background work that needs to be done. I'm this case the code for a new patcher for launcher which will enable regular and semi-automated release needs to tested and released. We could handle one or two projects like yours with the current patcher but to roll it out for everyone more work needs to be done.I've already been greenlit as far as I'm concerned, and I find it funny the MBII team will greenlight projects and then proceed to handle them in the way they have been, towards integration. This is a lesson that can be learned then, for all, and future integrations of contributions.
it's mad how this guy would rather spend the entire day defending his pride on the forums than try to understand why people are so visibly upset and pull himself together lol. With leadership like this the mod is more than doomed.
talking about someone dismissing your point of view after this entire thread... how ironic lol. Everything you've done today was dismiss other people and push your agenda (which is utterly retarded and wrong may i add)... Medaroh, for example, brought up many valid points and you basically told him to fuck off in 19 words which had nothing to do with his message, how hypocritical mate... and then comparing mb2s best and most loyal players' knowledge and opinion to flushing a toilet... not a good look mate can't lie.As you say, I have come to the forums, understood why someone is so visibly upset, and tried to explain and find a way forward with him on a personal level. If you would care to engage constructivly with me the same could happen to you, but if you are going to dismiss our point of view without consideration then we really have nothing to discuss.
He was saying someone who can flush a toilet well can't necessarily fix a toilet...comparing mb2s best and most loyal players' knowledge and opinion to flushing a toilet...
I assume you are referencing this post: Open is finally dead.talking about someone dismissing your point of view after this entire thread... how ironic lol. Everything you've done today was dismiss other people and push your agenda (which is utterly retarded and wrong may i add)... Medaroh, for example, brought up many valid points and you basically told him to fuck off in 19 words which had nothing to do with his message, how hypocritical mate... and then comparing mb2s best and most loyal players' knowledge and opinion to flushing a toilet... not a good look mate can't lie.
Open has been steadily declining for years, between nerfs and removal of fun things it’s become pretty barebones under the current system.
Legends has had more additions and improvements in a year and a half than open in a decade. It’s a great proving ground for content too.
Right away easy fixes I can see to help open is adding some of the content into open.
We can take the shotguns, carbines, various nades, det pack, and trip mine with minimal issue except figuring which classes they should be slotted into.
If they turn out to be imba in anyway number tweaks for damage etc should be easy to do, unlike say redoing the saber system again.
As it stands gun gameplay is same as it was 5 years ago and saber v gun gameplay has become a simple game of draining and maintaining fp. It’s a flat system that has become the only one in play for that aspect of the game.
We used to have stuff to make it more interesting. Draining fp was AN OPTION for killing saberists, you could also outplay them with secondary nades or just shoot them when they swing, before swingblock made that essentially free
I think this is fair and accurate and I can get behind all of it - except I do t think shotguns should be in open.
Do a community poll of things that people want to see in Open from Legends to ground it more as a popular mode?
The keybind changes were pretty needed to free up space for things coming in the future. There wasn't the space to add some of the new abilities on our current list without doing stupid things like the "use" modifier we use on occasion. Freeing up some of those keys and moving things around will be more apparent when more things get added. Worth the small cost imo.(Force Attune, Keybind Changes)
As a programmer I'm sympathetic to the technical needs, but as an end user it was jarring to have things rebound, and then having to bind or sometimes double bind some keys to keep the same functionality. It will probably pay off in the long term but it definitely doesn't help first impressionsThe keybind changes were pretty needed to free up space for things coming in the future. There wasn't the space to add some of the new abilities on our current list without doing stupid things like the "use" modifier we use on occasion. Freeing up some of those keys and moving things around will be more apparent when more things get added. Worth the small cost imo.