therealmike
Internal Beta Team
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Again with the sense if entitlement. What you are saying has no resemblance with the reality of the situation.
Please put this visual diarrhea under a spoiler, thank you 🙏*spam*
yeah your game deserves to die you're an egoistical brainlet son everything that comes through one of your ears leaves through the other right away, no amount of convincing can save you from your superiority complex and neither can it save your game.Again with the sense if entitlement. What you are saying has no resemblance with the reality of the situation.
Quite the rollercoaster indeed. Didn't think I'd see well worded essays discussing the state of the game, some jargon about some guy breaking his hand, and many tasteful images of Yarael Poof. In all seriousness though, as a relatively new player since about 2020, there's definitely a giant melting pot of different takes on here that don't mix well. After reading the back and fourth discourse for the past hour, I couldn't even begin to say what would actually bring players back to Open at this point. That said, the one thing that I believe would be a significant and compelling push to bring players back to Open would be adding the Royal Guard to the Open game mode. I think I speak for 100% of the community when i say what we are all really missing is some fun red guys with pikes running around. Their early work was a little too new wave for my taste, but when Royal Guards came out in Legends, I think they really came into their own, commercially and artistically. The whole character has a clear, crisp design, and a new sheen of consummate professionalism that really gives the play style a big boost. They've been compared to Jedi\Sith, but I think the Royal Guard has a far more bitter, cynical sense of gameplay. In '87, released this; Red and Tall!, their most accomplished album. I think their undisputed masterpiece is "Pike To Be Fair". A song so catchy, most people probably don't listen to the lyrics. But they should, because it's not just about the pleasures of conformity and the importance of trends. It's also a personal statement about the class itself.How did this thread go from debating about open to scorning Valkyrie to shitposting to discussing about how to update the game.
You haven't been punished enough, I seeTheir early work was a little too new wave for my taste, but when Royal Guards came out in Legends, I think they really came into their own, commercially and artistically. The whole character has a clear, crisp design, and a new sheen of consummate professionalism that really gives the play style a big boost. They've been compared to Jedi\Sith, but I think the Royal Guard has a far more bitter, cynical sense of gameplay. In '87, released this; Red and Tall!, their most accomplished album. I think their undisputed masterpiece is "Pike To Be Fair". A song so catchy, most people probably don't listen to the lyrics. But they should, because it's not just about the pleasures of conformity and the importance of trends. It's also a personal statement about the class itself.
It’s truly strange that even when more than half of the comments here try to explain to Defiant or Mace that some changes might need to be implemented while others don’t, it still feels like banging your head against a wall—just like it has been for the last 10 years of this game. What’s even stranger is that our developers still don’t seem to understand the differences in feedback coming from experienced players, new players, or mid-level ones. This doesn’t bode well for the future of the game.
And let’s not forget the partial censorship—the deletion of messages. Guys, these posts are already circulating on Discord, and deleting them is pointless unless they promote pornography, executions, or hate speech. I assure you that the message of mine that was deleted contained none of those things. It’s likely that a certain individual felt so cornered that he begged for those posts to be removed.
To sum up the discussion about changes: essentially, nothing is changing. The EU player base, which includes a large number of highly skilled players, will continue to be ignored, while NA will keep pushing their ideas forward. The real question is whether the game will recover to a point where updating it will even make sense.
You realise both you and mace think a noob can make equal if not better changes to the game than a 10+ year vet who has been or is top tier at the game???No one is denying that changes need to be implemented.
And you realise that I am British in Britain right? It's complete bullshit to make it sound like there is no EU representation.
Bit hyperbolic. Playing well implies understanding what you're doing, no? And in our case, your claim is outlandish, because you have a number of 15 year vets who have been through so many different patches that their perspectives ought to matter. Many of us have seen what works and what doesn't, first hand, and sometimes several times as idiocy has been repeated. One example would be us saying for over 8 years that mechanics should be clear, visible and readable, and Tempest in his infinite wisdom deciding to craft the most convoluted, contrived and unreadable ACM system ever.There is absolutely zero relationship between being able to play well and design well, both require a good knowledge of the mechanics and workings, that is where the similarities end.
This attitude that you are somehow a special little sausage and that you are owed something is frankly ridiculous.
As Mace has pointed out we need a dev team culture change as things have fallen away from how they used to work well in recent years into a kind of siloed attitude from some developers who think they can do it all just by listening to a few close people in game.
I think the attitudinal volte face can be attributed to his isolationism, as not many people were exposed prior to release. I don't think he deserves all the hate, of course, but neither does he deserve any accolades for serving up the steaming pile of shit that is R20.Its hard to blame them completly as the community constantly pat them on the back for listening, untill, as tempest found out he gets skewered for listening to the wrong people and all of a sudden he's gone from hero to someone who cant play the game, cant communicate and cant code, and frankly it is insulting to developers and majority of the community. Tempest is not the only one being drawn into that trap, and frankly he deserves better.
It doesnt matter how good you think you are at playing the game, your opinion is no more valid than someone else who maybe isnt on the same level of execution as you as long as they understand the mechanics and the ethos behind the game as well as you then their opinion is exactly as good as anyone elses. Infact, to extend it, a player who shoots as well as your average storm trooper would have an opinion of more value to me if they understood how the game is supposed to work and had a good understanding of how we want the game to feel and play than someone who is good by accident - who doesnt understand the mechanics and doesnt view the game as a squad based objective game.
I'm a good guitar player. But i'm not a composer. There are many composers who cant play the instruments they compose for.
+2 warning points for disputing moderatation, I’m calling it.Bit hyperbolic. Playing well implies understanding what you're doing, no? And in our case, your claim is outlandish, because you have a number of 15 year vets who have been through so many different patches that their perspectives ought to matter. Many of us have seen what works and what doesn't, first hand, and sometimes several times as idiocy has been repeated. One example would be us saying for over 8 years that mechanics should be clear, visible and readable, and Tempest in his infinite wisdom deciding to craft the most convoluted, contrived and unreadable ACM system ever.
I'd love to know who Tempest consulted, because since 2017, he's held these mysterious private testing sessions and never once invited me or any other actually good duelist (at least from EU). He has only ever listened to feedback that he agrees with, and stonewalled gaslighted or misunderstood most negative feedback because he thought he knew better than 15 year veterans who have dueled at the top since before 2009.
Even when the vast majority of players told him for over 4 years that return on PB was needed, he did not listen. In fact, I think it's so bad that probably every single duelist worth a pot of piss would stand in opposition to his views, yet he went with his own flawed design decision. He's actually a good example to disprove your earlier hypothesis about there being zero relationship between playing well and designing well. The man could not play well, and obviously could not design well, and he made his flaws worse by arrogantly ignoring feedback from top duelists with very clear objections and good reasons behind their objections.
I think the attitudinal volte face can be attributed to his isolationism, as not many people were exposed prior to release. I don't think he deserves all the hate, of course, but neither does he deserve any accolades for serving up the steaming pile of shit that is R20.
This neatly illustrates the lack of understanding that you guys have, if I may be so bold. Sure, you can play reasonably well without knowing everything, but you won't be anything but average, or slightly above average. Those who you claim to be accidentally good, are not actually very good compared to really good players and you not getting this very fact is part of the problem.
For many years now, I've divided duelists into four categories. Low-tier (new), mid-tier (knows what they're doing, average), high-tier (good at the mechanics and knows some stuff and finally, top-tier.
This top tier category is what we're concerned with. You cannot be a top-tier without intricately understanding the mechanics and the interplay of the game systems, because to push higher, you need to work on increasingly small things in your gameplay, to take small advantages that add up, rather than simply relying on being good at shooting, or PBing or whatever. Any top-tier will eat a high-tier mechanics god for breakfast, whether in open or duel mode, precisely because of their advanced understanding of the game and NOT because of better mechanics, because there's an upper limit to how far mechanical skill will carry you in a game like MBII.
I'm not sure I'm articulating it very well, but your above statement is a big issue and one of the traps that caused tempest to develop whatever the hell this current abomination is.
Feedback from people who are good, actually good, at the game, should be prioritized over those who are not. It's not just about skill and execution of mechanics. Any MBII player should know that you can't just win by aiming well or PBing well, you need to have more substance than that, with a deeper and wider skill-set and an understanding of how rounds and fights play out. I mean, I've never had the best aim, or been the very best at PBing, but I absolutely slaughter people in open mode (rip) and duels despite someone else maybe being mechanically better than me at a certain skill, because the game is much more than just these obvious mechanics. There's a lot of game-sense and experience required too.
Your quote accurately describes where tempest went wrong: he ignored feedback from good duelists in favour of those who shared his vision (whoever these mysterious internal testers of his patch were). Valuing bad players with a yes man attitude over players with more than a decade of experience is precisely why R20 happened.
To end with, I'd like to say that I don't feel particularly entitled having my feedback ignored by tempest for 8 years.
May I be so bold as to turn it around and say that the claim of being arrogant and entitled, and 'knowing better', applies to the devs as well. They have enjoyed an incredibly loyal and obsessed playerbase for a very long time, willing to test, willing to write long feedback posts, but in the face of abject neglect, this is now crumbling.
I do not think it's productive to throw stones when living in such a glass house.
You see and understand that changes are needed, yet you dismiss suggestions and ultimately do things your own way anyway...No one is denying that changes need to be implemented.
And you realise that I am British in Britain right? It's complete bullshit to make it sound like there is no EU representation.
So, my brother put it much nicer than i did. But we pretty much Said the same thing. Listening to assmunchers, not good people cuz of ego, ignoring good people cuz of ego, and the entitlement being even bigger from the devs. Rofl, its almost like all good players have had the same experienceBit hyperbolic. Playing well implies understanding what you're doing, no? And in our case, your claim is outlandish, because you have a number of 15 year vets who have been through so many different patches that their perspectives ought to matter. Many of us have seen what works and what doesn't, first hand, and sometimes several times as idiocy has been repeated. One example would be us saying for over 8 years that mechanics should be clear, visible and readable, and Tempest in his infinite wisdom deciding to craft the most convoluted, contrived and unreadable ACM system ever.
I'd love to know who Tempest consulted, because since 2017, he's held these mysterious private testing sessions and never once invited me or any other actually good duelist (at least from EU). He has only ever listened to feedback that he agrees with, and stonewalled gaslighted or misunderstood most negative feedback because he thought he knew better than 15 year veterans who have dueled at the top since before 2009.
Even when the vast majority of players told him for over 4 years that return on PB was needed, he did not listen. In fact, I think it's so bad that probably every single duelist worth a pot of piss would stand in opposition to his views, yet he went with his own flawed design decision. He's actually a good example to disprove your earlier hypothesis about there being zero relationship between playing well and designing well. The man could not play well, and obviously could not design well, and he made his flaws worse by arrogantly ignoring feedback from top duelists with very clear objections and good reasons behind their objections.
I think the attitudinal volte face can be attributed to his isolationism, as not many people were exposed prior to release. I don't think he deserves all the hate, of course, but neither does he deserve any accolades for serving up the steaming pile of shit that is R20.
This neatly illustrates the lack of understanding that you guys have, if I may be so bold. Sure, you can play reasonably well without knowing everything, but you won't be anything but average, or slightly above average. Those who you claim to be accidentally good, are not actually very good compared to really good players and you not getting this very fact is part of the problem.
For many years now, I've divided duelists into four categories. Low-tier (new), mid-tier (knows what they're doing, average), high-tier (good at the mechanics and knows some stuff and finally, top-tier.
This top tier category is what we're concerned with. You cannot be a top-tier without intricately understanding the mechanics and the interplay of the game systems, because to push higher, you need to work on increasingly small things in your gameplay, to take small advantages that add up, rather than simply relying on being good at shooting, or PBing or whatever. Any top-tier will eat a high-tier mechanics god for breakfast, whether in open or duel mode, precisely because of their advanced understanding of the game and NOT because of better mechanics, because there's an upper limit to how far mechanical skill will carry you in a game like MBII.
I'm not sure I'm articulating it very well, but your above statement is a big issue and one of the traps that caused tempest to develop whatever the hell this current abomination is.
Feedback from people who are good, actually good, at the game, should be prioritized over those who are not. It's not just about skill and execution of mechanics. Any MBII player should know that you can't just win by aiming well or PBing well, you need to have more substance than that, with a deeper and wider skill-set and an understanding of how rounds and fights play out. I mean, I've never had the best aim, or been the very best at PBing, but I absolutely slaughter people in open mode (rip) and duels despite someone else maybe being mechanically better than me at a certain skill, because the game is much more than just these obvious mechanics. There's a lot of game-sense and experience required too.
Your quote accurately describes where tempest went wrong: he ignored feedback from good duelists in favour of those who shared his vision (whoever these mysterious internal testers of his patch were). Valuing bad players with a yes man attitude over players with more than a decade of experience is precisely why R20 happened.
To end with, I'd like to say that I don't feel particularly entitled having my feedback ignored by tempest for 8 years.
May I be so bold as to turn it around and say that the claim of being arrogant and entitled, and 'knowing better', applies to the devs as well. They have enjoyed an incredibly loyal and obsessed playerbase for a very long time, willing to test, willing to write long feedback posts, but in the face of abject neglect, this is now crumbling.
I do not think it's productive to throw stones when living in such a glass house.
We just lack vision… wonder what dev Said that to a vet after asking them for their feedbackit's pretty funny how you penalize and punish perfectly rational and constructive posts as a defense mechanism because you're in the wrong
You realise both you and mace think a noob can make equal if not better changes to the game than a 10+ year vet who has been or is top tier at the game???
neatly illustrates the lack of understanding that you guys have, if I may be so bold. Sure, you can play reasonably well without knowing everything, but you won't be anything but average, or slightly above average. Those who you claim to be accidentally good, are not actually very good compared to really good players and you not getting this very fact is part of the problem.
see and understand that changes are needed, yet you dismiss suggestions and ultimately do things your own way anyway...
So, my brother put it much nicer than i did. But we pretty much Said the same thing. Listening to assmunchers, not good people cuz of ego, ignoring good people cuz of ego, and the entitlement being even bigger from the devs. Rofl, its almost like all good players have had the same experience