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Okay since the popularity of the previous poll went off the charts, let me ask another question. If sense is not to be removed from open mode, then should it be nerfed ? Good ideas for that have been hanging around lately:
1) Make sense only show enemies who present a danger or aren't stealthy, i.e. are shooting/attacking or not walking or using some ability such as jetpack, for example.
2) Make sense only show a transparent warning sign on the radar, thus not showing precise enemy locations but only the fact that there are enemies nearby. Possibly with different warning sign sizes to represent whether they are closeby or far away.
3) Possibly have both of the above effects together, while at the same time making sense a passive ability that is on at all times.
These are just examples, the point is to nerf sense so as to allow some stealthiness around it, and so that it only gives the "danger" warning from the Force that jedi get in movies, instead of very precise locations like it's some high-tech radar.
1) Make sense only show enemies who present a danger or aren't stealthy, i.e. are shooting/attacking or not walking or using some ability such as jetpack, for example.
2) Make sense only show a transparent warning sign on the radar, thus not showing precise enemy locations but only the fact that there are enemies nearby. Possibly with different warning sign sizes to represent whether they are closeby or far away.
3) Possibly have both of the above effects together, while at the same time making sense a passive ability that is on at all times.
These are just examples, the point is to nerf sense so as to allow some stealthiness around it, and so that it only gives the "danger" warning from the Force that jedi get in movies, instead of very precise locations like it's some high-tech radar.