Here's my issue with this. Honestly I think the reason why this subject got so much backlash was because of how it was presented; so when it was brought up people just immediately just said "NOPE", and only a few (or maybe half) actually agreed in some way and really did give some points as to why, while some of those who were against it just made themselves look childish and their arguments didn't really bring anything up; which saddens me A LOT, because I am one of those that would rather leave sense as it is, even though I FULL ON ADMIT I am biased because I only ever play as a saberist with level 2 sense. While I am not completely against change (I welcome it if it is a good and or necessary change), changing sense from what it is now is like changing a core function that really (again I am probably biased) didn't need be changed or tampered with in the first place. It's functions and mechanics are so deeply ingrained into saberists that use sense 2 or higher that any change to it would change their playstyle considerably, depending on how it's changed or altered.
Also considering the more recent changes that were made and (I think a lot of people here would agree, maybe not all but a good number) some of the recent saberist changes are a bit stupid and feels like taking one step forward and two steps back; With suddenly bringing this idea up didn't help matters at all. So what I am try to suggest here is that, before you go changing something that has been here since what I assume from the beginning, and from what I can tell no one really complained about, I believe you should first try to sort out current issues and get some things resolved first, otherwise with the mess that is 1.4.3 is now for saberist (again I don't speak for everyone, but I think a good number of saberist would agree), I believe that changing something like sense would be adding to the pile of problems present.
Now judging from the polls, this debate could go either way, but if it is going to go the way of alter sense then, it should be something discussed with the community and voted on and discussed thoroughly, not left to a small number of individuals. After reading some ideas and points made from "pro-change" some parts of me agree with what they say, and changes suggested to sense aren't that bad, but could provide some interesting mechanics; but all the while I am still against the whole thing. Unfortunately, I don't really have any good and actual reason as to why sense should remain as is, other than being something that I am used to and is ingrained into my saber builds and playstyle and also something that I don't think should be or needed to be changed in any way; however as I stated above, before going around suggesting something as big as this, the present issues should first be sorted before altering a core and well known mechanic.
I also wanted to make it clear that, while I haven't been playing for no longer than a year (Started in 1.3) I am not claiming that I have a full understanding of the game, nor do I claim to know where the game's direction should go, I do see that there are problems that need to be solved first. I am all for discussion, and heck, perhaps I can be convinced that a change in sense would be welcomed and/or needed, but for now I am against the idea, but I just need to be honest because while the individuals bring up good points I have nothing to offer but my own biased point of view, because I will still be voting no against this, but if it comes to pass and sense is changed, then as long it is discussed and thought out with the community and not a select few, and then tested for both functionality, and bugs, then I'll welcome it.
EDIT: As a footnote, I just wanted to slip in, that while in addition to what I stated above about playstyles, changing sense now is like changing somthing iconic about this game; An example would like changing how mandolorians jet packs work, from being able to fly in all directions for a limited time to only having a glorified force jump. Changing something iconic to this game is something that should be thought out thoroughly thought out, because not only do you have to consider the gameplay changes, but you also gotta think about the state of the community as well, because this game thrives on community support, and once that dies, this game is pretty much done. But everything I said above still stands, this is something that only now just came to mind.