Hello, I am looking to see if anyone knows of a way to have player models have a high texture, while the map and other things on low textures. All help appreciated
Would have to batch process shaders for picmip to only be applied to map textures, but good luck with that. Picmip only affecting map textures would be a good feature and has been requested in the past; implementing it into mbii's openjk fork should be doable.