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Hello! You might have seen me under a nickname CoolChester on some EU servers {BG}, TIN and other. I have played this mod for about 2 weeks (i main Jedi, Obi Wan Kenobi specifically) and felt necessary to register and tell my opinion on this mod.
First, of course, comes praise: visuals, models, maps (even though most of them were taken from KOTF and other mods) look fantastic for a game this old, notably Peneke's pack. General atmosphere and team spirit feel cool and awesome especially with these fancy voice commands. I always liked games with small and friendly communities, and this one really made me feel a part of it: i have spent so many hours playing and talking to people, making new friends and having fun. BUT.
What the HELL is this open mod? I don't get it, like at all.
Jedis.
Jedis are so incredibly WEAK. A single soldier killed me many times in a row, i couldn't even get close to him. My blocking power quickly receded to zero and i was shredded with blaster bolts. A jedi should be able to PLOUGH through enemy lines. There's no way in the world a single tiny soldier (the weakest class) could kill a jedi in the movies. Can you even imagine Obi wan dying from a battle droid on Naboo? That's absolutely ridiculous. I tried going after a super-battle-droid, but i got absolutely destroyed. I even managed to hit the droid a couple of times, but for some reason it did not stop him from shooting and slapping the s*** out of me. I understand, super-battle-droids are tough and have cortosis and are much more formiddable opponents than soldiers, but NO way a jedi wouldn't be able to kill one with ease.
My suggestion is to remove any Force Power drains from blaster shots or increase health significantly (3-4 times). A Jedi can only be stopped by a Sith. Gunners should only play support role.
Force Powers.
Why could i not push over the above mentioned soldier many times in a row? Nor could i pull him. Range is insanely small, they don't even feel like Force Powers at all. The 2005 Battlefront 2 did the jedi and sith much better and realistically. You could push over gunners (what is obviously expected) AND you could crush enemy defenses for your team to follow! Of course the opposing team has the same opportunity with their Sith/Jedi. That felt absolutely amazing and rewarding. The jedi in this game do not feel like jedis at all. You should probably rename them into "guys with rave sticks who can't kill even soldiers."
My suggestion is to cap the Jedi class, so only one player is able to play it at a time and buff significantly. It worked perfectly in the old Battlefront 2, and it will work here.
Guns
Please do not think that i didn't try gunners, i did try them and enjoyed playing a lot. Especially i enjoyed dying from a random sniper shot and then sitting in Spectator Mode for the rest of the match! I tried soldiers, commanders and clones, but everyone is just waiting on the opposite side of that long corridor on naboo and you can't even peek -- you get killed instantly from disruptor rifles or droidekas.
Wookies. i tried playing wookie, got some kills, got killed many more times, not complaining. But what bothers me is that i saw Siths running from wookies. WHAT? Darth Maul is now afraid of a wookie? Then i learned that they are completely IMMUNE to Force Powers! WHAT? They don't even flinch from a Force Push or a Force Pull. You just can't invent rules like this in a game just because you want so. There are some universal rules that cannot be broken by characters "because they feel too underpowered or overpowered" for the sake of balance. Put a ysalamir lizard on their shoulders at least (to explain their Force Powers resistance).
Team Kill points system.
WHAT WERE YOU THINKING WHEN MAKING THIS ABOMINATION? I landed one unsuccessful frag grenade and after that every single time i hit somebody i got switched into spectator mode automatically! It really felt like the game itself was trolling me! Left after a few rounds. Never going to play guns again, honestly.
Duels.
This combat system feels weird, clunky, unintuitive. Once i dueled a guy who stood absolutely still, tanked ALL of my hits, sometimes attacked me with a single hit and (surprise) won the duel every time. I counted the amount of hits i landed on him. 34. He hit me 3 times. Sometimes my saber just fell of my arms for no reason, sometimes he slapped me, kicked and punched me until i died. When i slapped him he, of course, wouldn't fall.
Base did it much better, even though sabers felt "transparent". You hit an enemy -- you damage him. You get hit -- you lose health. It is as simple as that. In MBII i hit an enemy 34 times -- i die.
Why not introduce the same or similar simple system here?
Modes
Ok. There is this open mode, duel mode, why is there no Free for all mode where i, or any other new player could practice different classes without the risk of waiting for 5 GODDAMNED MINUTES in Spectator Mode? It would really fix all of the problems i listed for open mode, because you would respawn instantly. CTF would be amazing in MBII! so many cool opportunities to expand the gameplay possibilities but i see none of those.
Teams.
It is a rare occasion when they are even, or there are no CE.7 guys in a single team with k/d like 100/10. A game is fun when both sides are enjoying it. Why is it even possible to switch sides when the opposing team has more players or has significantly more wins? Is it hard to program the cap or what? Really, what is the reason behind this i really want to hear it.
Sorry, if some of my words sounded harsh. I really like the vibe this mod has and all of the fun and cool people here (Like Midgee and gumai), but open mode is incredibly frustrating and something has to be done about it. I really REALLY want to enjoy playing it. Looking forward to the new update, hope you consider some of my suggestions.
First, of course, comes praise: visuals, models, maps (even though most of them were taken from KOTF and other mods) look fantastic for a game this old, notably Peneke's pack. General atmosphere and team spirit feel cool and awesome especially with these fancy voice commands. I always liked games with small and friendly communities, and this one really made me feel a part of it: i have spent so many hours playing and talking to people, making new friends and having fun. BUT.
What the HELL is this open mod? I don't get it, like at all.
Jedis.
Jedis are so incredibly WEAK. A single soldier killed me many times in a row, i couldn't even get close to him. My blocking power quickly receded to zero and i was shredded with blaster bolts. A jedi should be able to PLOUGH through enemy lines. There's no way in the world a single tiny soldier (the weakest class) could kill a jedi in the movies. Can you even imagine Obi wan dying from a battle droid on Naboo? That's absolutely ridiculous. I tried going after a super-battle-droid, but i got absolutely destroyed. I even managed to hit the droid a couple of times, but for some reason it did not stop him from shooting and slapping the s*** out of me. I understand, super-battle-droids are tough and have cortosis and are much more formiddable opponents than soldiers, but NO way a jedi wouldn't be able to kill one with ease.
My suggestion is to remove any Force Power drains from blaster shots or increase health significantly (3-4 times). A Jedi can only be stopped by a Sith. Gunners should only play support role.
Force Powers.
Why could i not push over the above mentioned soldier many times in a row? Nor could i pull him. Range is insanely small, they don't even feel like Force Powers at all. The 2005 Battlefront 2 did the jedi and sith much better and realistically. You could push over gunners (what is obviously expected) AND you could crush enemy defenses for your team to follow! Of course the opposing team has the same opportunity with their Sith/Jedi. That felt absolutely amazing and rewarding. The jedi in this game do not feel like jedis at all. You should probably rename them into "guys with rave sticks who can't kill even soldiers."
My suggestion is to cap the Jedi class, so only one player is able to play it at a time and buff significantly. It worked perfectly in the old Battlefront 2, and it will work here.
Guns
Please do not think that i didn't try gunners, i did try them and enjoyed playing a lot. Especially i enjoyed dying from a random sniper shot and then sitting in Spectator Mode for the rest of the match! I tried soldiers, commanders and clones, but everyone is just waiting on the opposite side of that long corridor on naboo and you can't even peek -- you get killed instantly from disruptor rifles or droidekas.
Wookies. i tried playing wookie, got some kills, got killed many more times, not complaining. But what bothers me is that i saw Siths running from wookies. WHAT? Darth Maul is now afraid of a wookie? Then i learned that they are completely IMMUNE to Force Powers! WHAT? They don't even flinch from a Force Push or a Force Pull. You just can't invent rules like this in a game just because you want so. There are some universal rules that cannot be broken by characters "because they feel too underpowered or overpowered" for the sake of balance. Put a ysalamir lizard on their shoulders at least (to explain their Force Powers resistance).
Team Kill points system.
WHAT WERE YOU THINKING WHEN MAKING THIS ABOMINATION? I landed one unsuccessful frag grenade and after that every single time i hit somebody i got switched into spectator mode automatically! It really felt like the game itself was trolling me! Left after a few rounds. Never going to play guns again, honestly.
Duels.
This combat system feels weird, clunky, unintuitive. Once i dueled a guy who stood absolutely still, tanked ALL of my hits, sometimes attacked me with a single hit and (surprise) won the duel every time. I counted the amount of hits i landed on him. 34. He hit me 3 times. Sometimes my saber just fell of my arms for no reason, sometimes he slapped me, kicked and punched me until i died. When i slapped him he, of course, wouldn't fall.
Base did it much better, even though sabers felt "transparent". You hit an enemy -- you damage him. You get hit -- you lose health. It is as simple as that. In MBII i hit an enemy 34 times -- i die.
Why not introduce the same or similar simple system here?
Modes
Ok. There is this open mode, duel mode, why is there no Free for all mode where i, or any other new player could practice different classes without the risk of waiting for 5 GODDAMNED MINUTES in Spectator Mode? It would really fix all of the problems i listed for open mode, because you would respawn instantly. CTF would be amazing in MBII! so many cool opportunities to expand the gameplay possibilities but i see none of those.
Teams.
It is a rare occasion when they are even, or there are no CE.7 guys in a single team with k/d like 100/10. A game is fun when both sides are enjoying it. Why is it even possible to switch sides when the opposing team has more players or has significantly more wins? Is it hard to program the cap or what? Really, what is the reason behind this i really want to hear it.
Sorry, if some of my words sounded harsh. I really like the vibe this mod has and all of the fun and cool people here (Like Midgee and gumai), but open mode is incredibly frustrating and something has to be done about it. I really REALLY want to enjoy playing it. Looking forward to the new update, hope you consider some of my suggestions.