MovieBattles II V1.7.1 Released

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V1.7.1 Update

General
  • Shuffle
    • Fix: Added sanity checks to help with player counts for each team being even for players being shuffled.
  • Fix: YT-1300/Falcon model missing files.
  • Fix: SBD animations not properly showing after a /vid_restart.
  • Fix: Default SBD not properly being used for hit detection server side.
  • Fix: Default SBD not properly being precached.
  • Fix: User info is now updated when server blocks an invalid model to prevent it from loading.
  • Fix: User info now no longer changes outside of roundstart.
  • Fix: Linux servers will no longer crash when the game is unloaded too close to the start of a round for example - a map change on round start.
  • Fix: Hitbox height is now correct when meditating.
Gameplay
  • Dodge:
    • Change: Now has a minimum distance (about 2-3x saber swing distance) to activate. Being too close to someone will not dodge any shots from them and will not drain dodge points for these shots.
    • Change: No longer always dodges if you have any amount of dodge points while also being less than the shot would drain
    • Change: Minimum required points required to dodge increased from 20 to 25
    • Change: Distance thresholds adjusted to decrease number of shots able to be dodged
    • Change: Head shots can no longer be dodged.
  • FP drains:
    • Overall adjustments to base FP drains. Mostly buffs aimed at blocking and/or close range saberists. In the following table, the drain values will be listed as minimum-maximum based on long-close distance:
      • WeaponRunning (before)Running (after)Blocking (before)Blocking (after)
        Bryar Pistol6-98-124-64-9
        Pistol 311-1713-208-1210-16
        E11 Primary6-99-154-66-14
        E11 Secondary8-118-115-85-10
        EE3 Primary8-119-155-86-14
        EE3 Sniper29-4329-4324-3624-36
        Clone Pistol6-97-114-64-9
        Westars6-97-114-64-9
        Clone Rifle6-96-94-64-8
        M5 Primary6-99-144-66-12
        M5 Sniper11-1711-1710-1410-14
        DLT10-1411-167-107-13
        DLT Burst10-147-107-105-9
        A28010-1411-167-107-13
        A280 Burst10-147-107-105-9
        T21 Primary17-2617-2212-1823-36
        T21 Secondary6-96-94-64-8
        SBD4-64-83-43-7
        Bowcaster10-1412-167-107-14
        Deka8-1110-135-85-8
        Wrist Laser17-2617-2612-1817-23
        Projectile Rifle40-7040-7040-5040-50
        Disruptor11-1714-2610-1411-17
    • Charged shots min-max FP drains smoothly scale with charge time.
    • With more of the FP drains now frontloaded, some modifiers need to be shifted down:
      • Swingblock FP drain multiplier for non-defense 3 builds reduced from 2.0x to 1.6x
      • Jumping FP drain multiplier reduced from 1.7x to 1.4.
  • Knockback:
    • Midair knockback vs swingblocking saberists increased (knockback reduction modifier lowered from 60% to 40%)
    • Tweaks to logic so that saberists should not be moved in the wrong direction in niche circumstances
  • Wookiee
    • Change: Reduced barge stagger duration vs crouched saberists.
    • Change: Slightly increased Bowcaster running accuracy whilst not moving backwards.
  • Force Lightning
    • Change: Reduced damage on two handed lightning from 2.0x to 1.3x to counter previous bugfix damage increase.
Misc
  • Windows Client:
    • Fix: Fixed a resource leak which with some system configurations could lead to a significant performance penalty.
  • FA
    • New: Added missileSound and altMissileSound to allow for custom missile loops.
User Interface
  • New / Change: Added separate UI Layout profiles that allow you to chose whether or not you want to see model or templates first in the class menu. Templates first is now the default config.
  • New: Added additional "Hybrid" UI Layout profile that uses 1.6 style main menus, but classic class selection menus. Any custom modded menus that want to use this style must set a ui_preset value of 1 in their layout config.
  • Change / Fix: Modified main class select menus to not swap back to default model list when switching between template, model, etc menus.
  • Change / Fix: Fixed chatbox 10 second option, added hidden option.
  • Fix: Changed ui_preset variable to default to 2. This was previously forced automatically later but should be further protection against any menu bugs due to incorrect configurations.
Maps
  • New: Taris Duel (mb2_duel_taris)
  • New: Duel World Between Worlds (mb2_duel_wbw) by Reepray
  • New: mb2_xmas_dotf, mb2_xmas_mustafar return!
  • Removed: mb2_undeadstar
Models
  • New: 40 new B1 Battledroid skins for Soldier and Commander. Made by Dragoan & Khornesyrup with sounds by Coolin.
  • New: 7 new Stormtrooper skins for Soldier and Commander.
  • New: Stellan Gios Saber Hilt.
  • New: Amban Phase-Pulse Blaster (FA only)
  • New: IB-94 Blaster Pistol (FA only)
  • New: Beskar Staff (FA only)
  • Change: Added Sentinel War Droid, Noghri, and classic Swamptrooper to Soldier.
  • Change: Added tan Imperial officer to Commander.
  • Change: Updated Westar Pistol model.
  • Change: Updated E-5 model by Dragoan & Khornesyrup.
  • Change: Updated A-280 Texture & Shader.
  • Fix: Fix LOD's on Clone Wars Obi-Wan model.
  • Fix: Fix part of the rotating barrel on the Z-6 not rotating. Thanks to community member Kitsu-Nesh'Kaa for this and the previous fix.
Legends
  • New: Nien Nunb (Nade support)
  • New: Din Djarin (The Mandalorian)
    • Note: Currently no model has been made for this model so it is using a placeholder.
  • New: Mandalore the Preserver (Repeating blaster and Vibro-blade)
  • New: Mister Bones (Agile Rebel Droid)
  • New: Bastila Shan (Support Jedi with Blinding and Armor Healing)
  • New: Ubese Warrior (T21 Fast Primary Fire + Vibro Double-Blade)
  • Class changes (Major changes listed, any unlisted were minor tweaks)
    • Change: Naboo Soldier given a brand new bull-pup blaster, the CR2. A high rate of fire suppression tool.
    • Change: Sith Trooper given a brand new heavy blaster, a slow firing high damage weapon.
    • Change: Jedi/Cultist changed from multi-life saberists to multi-life force whores with Dodge
    • Change: R2-D2 Fuel Regen removed and given Fuel 3
    • Change: Durge Heal 3 > 2, given Jetpack Overheat, HP 120 >125
    • Change: K2-S0 Pistol 3 > 2, HP 500 > 475
    • Change: BX Droid now a single life class with more HP/Armor
    • Change: Deka Hull 3 > 1
    • Change: Lobot given a baton weapon similar to Nien's
    • Change: Padme now has higher rates of fire
    • Change: Qui-Gon and Ahsoka given Dash (Alt Ability 1)
    • Change: Nihilus Force Sight 3 > 2, HP 500 > 475, FP regen slowed by 25%
    • Change: Luke now has Force Focus 3, Push 2 > 3
    • Change: Hondo now has force invulnerability
  • Fix: Roster Re-Organized
  • Fix: Minor discrepancies and errors with descriptions
Community Map Pack
  • New: Jedha map - created by PyroTechnics
  • New: Assault map reworked/optimized by Biggs and Frenzy, new First Order-themed FA by EXE Noob
  • New: Thrawn-themed FA for Fdepot created by EXE Noob
  • Change: Theed Streets FA updated with new features by EXE Noob
  • Change: Mountain Keep FA expanded with more abilities and characters by FrenzY
  • Change: Minor class balance tweaks made to Arena, Doomgiver and Endor
uMad? Map Pack
  • New: uM_Dojo_v2
  • New: uM_Bespin_Tournament - a duel tournament variant of Bespin
  • New: uM_Bespin_Xmas
    • Has a fun slide area (teleport located inside fireplace)
    • Ugnaught objective unlocks two areas to spawn Cloud Car (by swoops and at chill duel pad)
    • Other fun secrets added
  • Changed: uM_bespin
    • Replaced map song
    • Adjusted spawn locations
    • Removed the death trigger
    • FPS optimizations
    • Lighting adjustment
    • Added more NPCs into map (cloud car ugnaught objective, bartender, taun taun)
  • Change: uM_canyon - adjusted spawn locations and lighting
  • Change: uM_ns_streets - added the NPCs back into the map
  • Change: uM_taspir - adjusted spawn locations, lighting and adjusted texture alignment
  • Change: uM_colosseum - adjusted spawn locations
  • Change: uM_ctf FA has had minor balance tweaks to help balance classes classes further

Changed Files ( Manual / Server Downloads )
Code:
--MBII
mb2_cmp_assets.pk3
mb2_cmp_assets2.pk3
mb2_cmp_assets3.pk3
mb2_duel_malachor.pk3
mb2_pb_assets2.pk3
mb2_taris.pk3
mb2_um_assets.pk3
mb2_um_assets2.pk3
mb2_um_assets3.pk3
mb2_um_assets4.pk3
MBAssets2.pk3
MBAssets3.pk3
MBAssets4.pk3
MBHilts.pk3
MBII.pk3
MBII_Mac.pk3
z_MB_BaseAssets.pk3
zz_MBModels.pk3
zz_MBModels2.pk3
zz_MBModels4.pk3
cgamei386.so
jampgamei386.so
jampgamei386.nopp.so
uii386.so
MBII Maps-Models Credits.txt

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name
 
Last edited by a moderator:
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"Why can't I kill every rebel class by pressing and holding a button? 😭😭😭"
I play as forceuser on both sides,depends on which team is weaker on the server atm,so i choose that team.And it's not about holding a button,it's about having at least a little chance against separate class.

theres a fancy edit button that lets you not double post. learn how to use it
Yeah,thank you,i forget about it when i type a new post,bad habit :(
 

MaceMadunusus

Level Designer
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Movie Battles II Team
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I play as forceuser on both sides,depends on which team is weaker on the server atm,so i choose that team.And it's not about holding a button,it's about having at least a little chance against separate class.

This is an asymmetrically balanced team game. Your chance against a separate class, with a technically currently unsupported build configuration, is another teammate. Force whore isn't currently built to work, the classes point system and everything around it relies on having a saber. Force whore right now is only really meant for having goofy fun, meming, etc. We don't have enough systems built up to make force whore a fully viable option. We have some ideas to increase the viability of a force whore build, but other classes are priorities first.
 
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besides 3 guns, 2 nades, dodge, and rally? What are you on?

That's hardly a loadout lmao, what changes do the grenades make also the molotov grenade is useless compared to the regular grenade as for the guns you have to invest entirely into one gun for it to be worth using
dodge is good but brings nothing much to the battle as a whole, other than a temporary buff for dodging bullets
and rally is a double edged sword which usually does nothing but gives a strong jedi player an extra free kill

You also forgot the best part of the loadout where you can choose how much ammo you can have ;)


. Vibroblades on the slowest-moving class in the game is so absurd I cannot understand it.

Clearly don't like fun or counters to wookie so that's your fault, I understand the issues as whole to having stronger soldiers and what could happen if they had more lives such as timewasting, But I'm simply advocating for classes to be more fun and like you just said vibroblades aren't likely to touch anyone so with your weird logic what's the big deal with some swords into the mix.


Block 4 users gaining more HP and Knockdown immunity. How am I trolling with the idea that a jedi who can continuously run in a straight line with no knockdown would not be OP? 0 FP?

btw when you write things like that, it makes me believe you are trolling, because these could cost a lot of points and come at the expense of force defense and jumping so the player would just get shot into oblivion and in duel they would be too slow to catch their opponents on the run. so you're just complaining about the worst case scenarios which wouldn't happen in a game like this.
 
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This is an asymmetrically balanced team game. Your chance against a separate class, with a technically currently unsupported build configuration, is another teammate. Force whore isn't currently built to work, the classes point system and everything around it relies on having a saber. Force whore right now is only really meant for having goofy fun, meming, etc. We don't have enough systems built up to make force whore a fully viable option. We have some ideas to increase the viability of a force whore build, but other classes are priorities first.
I loved the Taris map btw, think Korriban could be a possibility too?
 
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This is an asymmetrically balanced team game. Your chance against a separate class, with a technically currently unsupported build configuration, is another teammate. Force whore isn't currently built to work, the classes point system and everything around it relies on having a saber. Force whore right now is only really meant for having goofy fun, meming, etc. We don't have enough systems built up to make force whore a fully viable option. We have some ideas to increase the viability of a force whore build, but other classes are priorities first.
Good to know that you guys think about that build.Also check my post in feedback&gameplay,i think that's a good compromise.
 

Karus

Donator
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I tried to tell them to remove it many times in the beta discord. It's completely ineffectual. Same thing when they broke speed lunge. I've mostly stopped interacting because it's just a waste of time. I might as well talk to a wall for the amount of effect my words have on the devs.

It seems when something is added, they don't just un-add it, but rather spend a ridiculous amount of time fiddling with it until it's less offensive to the gameplay. Rather strange when the best solution in those cases is to just delete the mistake outright by reverting.

The dodge thing is understandable. It's been in the game for a long time, and it's an issue where there are many valid solutions and potential fixes, and outright removing it might cause some harm to certain gameplay aspects or upset the balance too much. Adjusting how powerful it is makes sense and I'm really glad to see the dodge issue is finally being addressed. (How well, I don't know. I don't plan on playing the game again until saber patch).

Barge stagger and speed lunge are different though. Red style sith was one of the few ways to skilfully handle a charging melee wookiee (no skill piece of shit class btw). Giving stagger to an already OP ability was a dumb decision and it should just be acknowledged as a mistake and reverted. The same goes for fiddling with speed lunge. It was better when you could aim it manually, simple as. As you said, nobody thought barge needed a super cancerous stagger, or that speed lunge needed to have its camera fixed or it's distance fixed. Those two things are examples of the developers energy being wasted on not just trivial issues but actually things that make the game worse. Don't fix what isn't broken. There are plenty of borked things in MBII that could use dev time.
You're actually a Godsend to this game, devs should heed your council more. And tbh this seems to be a problem. Nobody seems to be reaching out to skilled players and asking for their input. At least from the saber side of things, so I can imagine a similar situation is happening with the rest of the game too. Sad. (Ik there are alot of skilled players in the Internal Beta team, but as SeV is pointing out, worthy feedback is perhaps being left out)
And yeah, I don't understand why Wook charge staggers anyway. You should be punished for commiting to a dumb charge at enemies.
I know you CAN be punished for doing dumb Wook charges, but you shouldn't be able to do the kind of shit the Wook did in the clip Kwinto posted.
(IMO)
And tbh nothing here I said matters I just wanted to suck off SeV
 

Hessu

Internal Beta Team
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You're actually a Godsend to this game, devs should heed your council more. And tbh this seems to be a problem. Nobody seems to be reaching out to skilled players and asking for their input. At least from the saber side of things, so I can imagine a similar situation is happening with the rest of the game too. Sad. (Ik there are alot of skilled players in the Internal Beta team, but as SeV is pointing out, worthy feedback is perhaps being left out)
And yeah, I don't understand why Wook charge staggers anyway. You should be punished for commiting to a dumb charge at enemies.
I know you CAN be punished for doing dumb Wook charges, but you shouldn't be able to do the kind of shit the Wook did in the clip Kwinto posted.
(IMO)
And tbh nothing here I said matters I just wanted to suck off SeV
Am i not godsend????
 
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You're actually a Godsend to this game, devs should heed your council more. And tbh this seems to be a problem. Nobody seems to be reaching out to skilled players and asking for their input. At least from the saber side of things, so I can imagine a similar situation is happening with the rest of the game too. Sad. (Ik there are alot of skilled players in the Internal Beta team, but as SeV is pointing out, worthy feedback is perhaps being left out)
And yeah, I don't understand why Wook charge staggers anyway. You should be punished for commiting to a dumb charge at enemies.
I know you CAN be punished for doing dumb Wook charges, but you shouldn't be able to do the kind of shit the Wook did in the clip Kwinto posted.
(IMO)
And tbh nothing here I said matters I just wanted to suck off SeV
I'd agree, a lot of people just insult and cry about fun aspects, but matter of the fact is that the wookies are a boring class with nothing to add to gameplay but constant left click and players who want the mod to be better are silenced like myself.
 
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you haven't lived until you barrel rushed a rocketing mando as a wookiee, and felt the fear in the mando's eyes when the rocket bounces off
 
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