Moviebattles II R22.3.01 Hotfix now available

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R22.3.01

General
  • Fix: Server crash related to NPC targeting logic.
  • Fix: Crash from level 2 Welder hitting a non-client damageable target.
Effects
  • Fix: Some effects that were left behind in beta last patch have been restored
  • Change: Smoke Grenade explosion smoke count increased slightly to a higher-but-still-optimized amount.
Models
  • New / Change: Darth Malak model overhaul.
  • Change: Darth Nihilus' outfit darkened.
  • Change: Sized up Stone and Snowball models.
Legends
  • Reminder to remake your saved builds if your class was changed.
  • Various fixes/additions to character descriptions, sounds, animations.
  • Of note: In reading patch notes, be aware that most stats are written in terms of multipliers, and lower multipliers for RoF, melee RoF, skill cooldown, and reload speed equate to FASTER values.
  • Fix: Speed & getup levels of several classes converted to Wookalike now match their original equivalents, i.e. Porkins
  • Fix: Removed any cases of the Unblockable effect as it was broken.
Hero Team Changes
  • Talz Native
    • Snowball damage 60 > 40
    • Snowball splash radius 1 > 15 (this should mitigate no damage collisions)
    • Snowball RoF 1 > .97
    • Added push to Snowball
  • Ewok Tribesman
    • Stone count 16 > 12
    • Stone splash radius 1 > 10 (this should mitigate no damage collisions)
    • Knockback taken 1.2 > 1.15
    • CSmult 1.02 > 1.05
  • Starkiller
    • Force Focus 3 > 2
  • Porkins
    • Blast Cannon converted to mag reload
    • Blast Cannon clip size adjustments to maintain 5 shot clip
    • Blast Cannon velocity 1.1 > 1
    • Blast Cannon RoF 1 > 1.1
    • Blast Cannon damage 1.05 > .9
    • Blast Cannon FP drain 1.05 > 1
    • Blast Cannon reload speed 2.1 > 1.15
    • Emergency Exit charges 6 > 4
    • Fixed speed & getup level to match previous Wook class setup
  • Clone Assassin
    • Added Clone Shadowtrooper skin option
    • Fixed model size being smaller than intended (1 > 1.02)
    • Adjusted several animations, with an eye for stealth and hurtbox-shrinking
    • Fixed some incorrect description text
    • Speed 240 > 242
    • Default skill cooldown 2 > 1.85
    • Removed lifesteal from Shivs
    • Added poison to Shivs
    • When Shivs are swapped to, they will now always be in the on state
    • Removed Clone Pistol from default loadout, relegated to Spec II
    • Clone Pistol ammo 600 > 880
    • Added new weapon: 773 Firepuncher Rifle to Spec I
    • Added new ability: Assassin Tracking Dart to Spec I [Melee CS2]
    • Swapped around some CS binds
    • Default Getup 2 > 1
    • Dexterity must now be purchased on both specs, but it remains free for Spec I.
    • Dex Roll is now available on CS2 after purchasing Dexterity.
    • Saber Chain buy 5 > 4
    • Points 0 > 2
    • Spec II now contains a small point buy between Getup 2/Skill Cooldown, and Dexterity/Dex Roll.
    • Added Flipkick to Spec II point buy.
    • Resource 60 > 65
    • Resource rank buy 60 > 65
    • Force Block buy 1 > 2
  • Mr. Bones
    • Basespeed 265 > 255
  • Scavenger
    • Knockback taken 1.4 > 1.35
    • Pocket Sand splash 6.4 > 15 (this should mitigate no damage collisions)
    • Pocket Sand damage 1 > 5
    • Adjusted some anims
  • Luke Skywalker
    • Grip cost 2/2 > 2/3
  • Kal Skirata
    • Made Knife optional
  • Kyle Katarn
    • Bryar Pistol charged fp drain 1.2 > 1.25
  • Nite Owl Mandalorian
    • Changed Echo-Bolter base from Trad Bow to Clone Pistol, removed level 3 buy
    • EB RoF .5 > 1.2
    • EB damage .8 > 1.3
    • EB Disabled sec fire > Disabled prim fire
    • Doubled Knife ammo count
    • Visual/sound adjustments

Villain Team Changes
  • Darth Sidious
    • Default Force Focus 3 > 2
    • Added Force Focus 3 as a FW buy option
    • Removed Lightweight from Melee
    • Added Movement Speed as a FW buy option (comparable to previous Melee speed)
    • Points 5 > 7
    • Lightsaber cost 5 > 7
    • Altered some anims
    • Some text changes
  • Kowakian Monkey Lizard
    • ... count 8 > 6
    • ... splash 1.5 > 15 (this should mitigate no damage collisions)
    • ... RoF .85 > .9
  • Shadow Guard
    • Points 8 > 14
    • Reinforcement cost 4 > 11
    • Repulse cost 1 > 3
    • Armor cost 2 > 4
  • Reelo
    • Fixed speed & getup level to match previous Wook class setup
    • Rocket Launcher splash radius 160 > 100
    • Rocket Launcher base splash damage 40 > 35
    • Carbonite Rifle RoF 1 > 2.5
    • Carbonite Rifle ammo 700 > 500
    • Added Heavyweight to Carbonite Rifle
  • Secret Apprentice
    • Fixed missing part of class desc: Abilities - Jump Dash (1) [CS2]
    • Chain Speed 1.1 > 1.13 to avoid passthroughs with 116% AS pointbuy
  • Sith Forcemaster
    • Force Focus 3 > 2
  • Mercenary Thug
    • Added knockback to Thermal Grenades
    • Moved Bowcaster and Vibroaxe off default loadout and instead to free purchases
    • Added a 2nd spec to house run-off skills. Thugs can purchase from both at once.
    • Renamed Two-shot Bowcaster to Black Market Bowcaster
    • Frags are now counted on HUD
    • Some text updates
  • Imperial Jumptrooper
    • Restored some Melee moves (Modified punch, grab, block, gunbash)
    • Melee damage 4 > 1.25
    • Melee knockback 90 > 115
    • Melee RoF 1 > 1.3
    • Skill cooldown 1.5 > 1.4
  • B1 Flame Battle Droid
    • Updated Launcher muzzle effect
    • Missile launcher cost 6 > 5
  • Undead Trooper
    • Swapped Health Decay for Armor Decay due to client crashes. Decays at a rate of 1 every 4s.
    • Starting health 75 > 10
    • Armor 0 > 40
    • Melee damage .75 > .8
    • Fixed some description errors.
  • BX Commando Droid
    • Speed buy 214/235/258 > 215/235/255
    • Battery Regen 2.5 > 2.65
    • E-5 ammo 750 > 800
    • Melee spec Force block cost 1 > 0
    • Beskar 3 option added to Melee spec for 6/0/6 cost
  • Jodo Kast
    • J3-E Blaster Rifle ammo 950 > 1000
    • J3-E Blaster Rifle damage 1 > 1.1
    • Added lifesteal on poison darts
  • Sithtrooper
    • Sith carbine cost 9/3/4 > 10/0/6
  • Heavy Stormtrooper
    • Beam cannon cost 25/0 > 20/4
  • Mandalorian Supercommando
    • Added Dex 1/Dex Roll
    • Adjusted CS binds
  • Dengar
    • Stun rifle velocity 0.8 > 1
    • Stun rifle reload speed 1.3 > 1.25
    • Stun rifle stagger > slow effect
 
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