R22.3.01
General
- Fix: Server crash related to NPC targeting logic.
- Fix: Crash from level 2 Welder hitting a non-client damageable target.
- Fix: Some effects that were left behind in beta last patch have been restored
- Change: Smoke Grenade explosion smoke count increased slightly to a higher-but-still-optimized amount.
- New / Change: Darth Malak model overhaul.
- Change: Darth Nihilus' outfit darkened.
- Change: Sized up Stone and Snowball models.
- Reminder to remake your saved builds if your class was changed.
- Various fixes/additions to character descriptions, sounds, animations.
- Of note: In reading patch notes, be aware that most stats are written in terms of multipliers, and lower multipliers for RoF, melee RoF, skill cooldown, and reload speed equate to FASTER values.
- Fix: Speed & getup levels of several classes converted to Wookalike now match their original equivalents, i.e. Porkins
- Fix: Removed any cases of the Unblockable effect as it was broken.
Hero Team Changes
Villain Team Changes
- Talz Native
- Snowball damage 60 > 40
- Snowball splash radius 1 > 15 (this should mitigate no damage collisions)
- Snowball RoF 1 > .97
- Added push to Snowball
- Ewok Tribesman
- Stone count 16 > 12
- Stone splash radius 1 > 10 (this should mitigate no damage collisions)
- Knockback taken 1.2 > 1.15
- CSmult 1.02 > 1.05
- Starkiller
- Force Focus 3 > 2
- Porkins
- Blast Cannon converted to mag reload
- Blast Cannon clip size adjustments to maintain 5 shot clip
- Blast Cannon velocity 1.1 > 1
- Blast Cannon RoF 1 > 1.1
- Blast Cannon damage 1.05 > .9
- Blast Cannon FP drain 1.05 > 1
- Blast Cannon reload speed 2.1 > 1.15
- Emergency Exit charges 6 > 4
- Fixed speed & getup level to match previous Wook class setup
- Clone Assassin
- Added Clone Shadowtrooper skin option
- Fixed model size being smaller than intended (1 > 1.02)
- Adjusted several animations, with an eye for stealth and hurtbox-shrinking
- Fixed some incorrect description text
- Speed 240 > 242
- Default skill cooldown 2 > 1.85
- Removed lifesteal from Shivs
- Added poison to Shivs
- When Shivs are swapped to, they will now always be in the on state
- Removed Clone Pistol from default loadout, relegated to Spec II
- Clone Pistol ammo 600 > 880
- Added new weapon: 773 Firepuncher Rifle to Spec I
- Added new ability: Assassin Tracking Dart to Spec I [Melee CS2]
- Swapped around some CS binds
- Default Getup 2 > 1
- Dexterity must now be purchased on both specs, but it remains free for Spec I.
- Dex Roll is now available on CS2 after purchasing Dexterity.
- Saber Chain buy 5 > 4
- Points 0 > 2
- Spec II now contains a small point buy between Getup 2/Skill Cooldown, and Dexterity/Dex Roll.
- Added Flipkick to Spec II point buy.
- Resource 60 > 65
- Resource rank buy 60 > 65
- Force Block buy 1 > 2
- Mr. Bones
- Basespeed 265 > 255
- Scavenger
- Knockback taken 1.4 > 1.35
- Pocket Sand splash 6.4 > 15 (this should mitigate no damage collisions)
- Pocket Sand damage 1 > 5
- Adjusted some anims
- Luke Skywalker
- Grip cost 2/2 > 2/3
- Kal Skirata
- Made Knife optional
- Kyle Katarn
- Bryar Pistol charged fp drain 1.2 > 1.25
- Nite Owl Mandalorian
- Changed Echo-Bolter base from Trad Bow to Clone Pistol, removed level 3 buy
- EB RoF .5 > 1.2
- EB damage .8 > 1.3
- EB Disabled sec fire > Disabled prim fire
- Doubled Knife ammo count
- Visual/sound adjustments
Villain Team Changes
- Darth Sidious
- Default Force Focus 3 > 2
- Added Force Focus 3 as a FW buy option
- Removed Lightweight from Melee
- Added Movement Speed as a FW buy option (comparable to previous Melee speed)
- Points 5 > 7
- Lightsaber cost 5 > 7
- Altered some anims
- Some text changes
- Kowakian Monkey Lizard
- ... count 8 > 6
- ... splash 1.5 > 15 (this should mitigate no damage collisions)
- ... RoF .85 > .9
- Shadow Guard
- Points 8 > 14
- Reinforcement cost 4 > 11
- Repulse cost 1 > 3
- Armor cost 2 > 4
- Reelo
- Fixed speed & getup level to match previous Wook class setup
- Rocket Launcher splash radius 160 > 100
- Rocket Launcher base splash damage 40 > 35
- Carbonite Rifle RoF 1 > 2.5
- Carbonite Rifle ammo 700 > 500
- Added Heavyweight to Carbonite Rifle
- Secret Apprentice
- Fixed missing part of class desc: Abilities - Jump Dash (1) [CS2]
- Chain Speed 1.1 > 1.13 to avoid passthroughs with 116% AS pointbuy
- Sith Forcemaster
- Force Focus 3 > 2
- Mercenary Thug
- Added knockback to Thermal Grenades
- Moved Bowcaster and Vibroaxe off default loadout and instead to free purchases
- Added a 2nd spec to house run-off skills. Thugs can purchase from both at once.
- Renamed Two-shot Bowcaster to Black Market Bowcaster
- Frags are now counted on HUD
- Some text updates
- Imperial Jumptrooper
- Restored some Melee moves (Modified punch, grab, block, gunbash)
- Melee damage 4 > 1.25
- Melee knockback 90 > 115
- Melee RoF 1 > 1.3
- Skill cooldown 1.5 > 1.4
- B1 Flame Battle Droid
- Updated Launcher muzzle effect
- Missile launcher cost 6 > 5
- Undead Trooper
- Swapped Health Decay for Armor Decay due to client crashes. Decays at a rate of 1 every 4s.
- Starting health 75 > 10
- Armor 0 > 40
- Melee damage .75 > .8
- Fixed some description errors.
- BX Commando Droid
- Speed buy 214/235/258 > 215/235/255
- Battery Regen 2.5 > 2.65
- E-5 ammo 750 > 800
- Melee spec Force block cost 1 > 0
- Beskar 3 option added to Melee spec for 6/0/6 cost
- Jodo Kast
- J3-E Blaster Rifle ammo 950 > 1000
- J3-E Blaster Rifle damage 1 > 1.1
- Added lifesteal on poison darts
- Sithtrooper
- Sith carbine cost 9/3/4 > 10/0/6
- Heavy Stormtrooper
- Beam cannon cost 25/0 > 20/4
- Mandalorian Supercommando
- Added Dex 1/Dex Roll
- Adjusted CS binds
- Dengar
- Stun rifle velocity 0.8 > 1
- Stun rifle reload speed 1.3 > 1.25
- Stun rifle stagger > slow effect