Moviebattles II R22.3.01 Hotfix now available

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R22.3.01

General
  • Fix: Server crash related to NPC targeting logic.
  • Fix: Crash from level 2 Welder hitting a non-client damageable target.
Effects
  • Fix: Some effects that were left behind in beta last patch have been restored
  • Change: Smoke Grenade explosion smoke count increased slightly to a higher-but-still-optimized amount.
Models
  • New / Change: Darth Malak model overhaul.
  • Change: Darth Nihilus' outfit darkened.
  • Change: Sized up Stone and Snowball models.
Legends
  • Reminder to remake your saved builds if your class was changed.
  • Various fixes/additions to character descriptions, sounds, animations.
  • Of note: In reading patch notes, be aware that most stats are written in terms of multipliers, and lower multipliers for RoF, melee RoF, skill cooldown, and reload speed equate to FASTER values.
  • Fix: Speed & getup levels of several classes converted to Wookalike now match their original equivalents, i.e. Porkins
  • Fix: Removed any cases of the Unblockable effect as it was broken.
Hero Team Changes
  • Talz Native
    • Snowball damage 60 > 40
    • Snowball splash radius 1 > 15 (this should mitigate no damage collisions)
    • Snowball RoF 1 > .97
    • Added push to Snowball
  • Ewok Tribesman
    • Stone count 16 > 12
    • Stone splash radius 1 > 10 (this should mitigate no damage collisions)
    • Knockback taken 1.2 > 1.15
    • CSmult 1.02 > 1.05
  • Starkiller
    • Force Focus 3 > 2
  • Porkins
    • Blast Cannon converted to mag reload
    • Blast Cannon clip size adjustments to maintain 5 shot clip
    • Blast Cannon velocity 1.1 > 1
    • Blast Cannon RoF 1 > 1.1
    • Blast Cannon damage 1.05 > .9
    • Blast Cannon FP drain 1.05 > 1
    • Blast Cannon reload speed 2.1 > 1.15
    • Emergency Exit charges 6 > 4
    • Fixed speed & getup level to match previous Wook class setup
  • Clone Assassin
    • Added Clone Shadowtrooper skin option
    • Fixed model size being smaller than intended (1 > 1.02)
    • Adjusted several animations, with an eye for stealth and hurtbox-shrinking
    • Fixed some incorrect description text
    • Speed 240 > 242
    • Default skill cooldown 2 > 1.85
    • Removed lifesteal from Shivs
    • Added poison to Shivs
    • When Shivs are swapped to, they will now always be in the on state
    • Removed Clone Pistol from default loadout, relegated to Spec II
    • Clone Pistol ammo 600 > 880
    • Added new weapon: 773 Firepuncher Rifle to Spec I
    • Added new ability: Assassin Tracking Dart to Spec I [Melee CS2]
    • Swapped around some CS binds
    • Default Getup 2 > 1
    • Dexterity must now be purchased on both specs, but it remains free for Spec I.
    • Dex Roll is now available on CS2 after purchasing Dexterity.
    • Saber Chain buy 5 > 4
    • Points 0 > 2
    • Spec II now contains a small point buy between Getup 2/Skill Cooldown, and Dexterity/Dex Roll.
    • Added Flipkick to Spec II point buy.
    • Resource 60 > 65
    • Resource rank buy 60 > 65
    • Force Block buy 1 > 2
  • Mr. Bones
    • Basespeed 265 > 255
  • Scavenger
    • Knockback taken 1.4 > 1.35
    • Pocket Sand splash 6.4 > 15 (this should mitigate no damage collisions)
    • Pocket Sand damage 1 > 5
    • Adjusted some anims
  • Luke Skywalker
    • Grip cost 2/2 > 2/3
  • Kal Skirata
    • Made Knife optional
  • Kyle Katarn
    • Bryar Pistol charged fp drain 1.2 > 1.25
  • Nite Owl Mandalorian
    • Changed Echo-Bolter base from Trad Bow to Clone Pistol, removed level 3 buy
    • EB RoF .5 > 1.2
    • EB damage .8 > 1.3
    • EB Disabled sec fire > Disabled prim fire
    • Doubled Knife ammo count
    • Visual/sound adjustments

Villain Team Changes
  • Darth Sidious
    • Default Force Focus 3 > 2
    • Added Force Focus 3 as a FW buy option
    • Removed Lightweight from Melee
    • Added Movement Speed as a FW buy option (comparable to previous Melee speed)
    • Points 5 > 7
    • Lightsaber cost 5 > 7
    • Altered some anims
    • Some text changes
  • Kowakian Monkey Lizard
    • ... count 8 > 6
    • ... splash 1.5 > 15 (this should mitigate no damage collisions)
    • ... RoF .85 > .9
  • Shadow Guard
    • Points 8 > 14
    • Reinforcement cost 4 > 11
    • Repulse cost 1 > 3
    • Armor cost 2 > 4
  • Reelo
    • Fixed speed & getup level to match previous Wook class setup
    • Rocket Launcher splash radius 160 > 100
    • Rocket Launcher base splash damage 40 > 35
    • Carbonite Rifle RoF 1 > 2.5
    • Carbonite Rifle ammo 700 > 500
    • Added Heavyweight to Carbonite Rifle
  • Secret Apprentice
    • Fixed missing part of class desc: Abilities - Jump Dash (1) [CS2]
    • Chain Speed 1.1 > 1.13 to avoid passthroughs with 116% AS pointbuy
  • Sith Forcemaster
    • Force Focus 3 > 2
  • Mercenary Thug
    • Added knockback to Thermal Grenades
    • Moved Bowcaster and Vibroaxe off default loadout and instead to free purchases
    • Added a 2nd spec to house run-off skills. Thugs can purchase from both at once.
    • Renamed Two-shot Bowcaster to Black Market Bowcaster
    • Frags are now counted on HUD
    • Some text updates
  • Imperial Jumptrooper
    • Restored some Melee moves (Modified punch, grab, block, gunbash)
    • Melee damage 4 > 1.25
    • Melee knockback 90 > 115
    • Melee RoF 1 > 1.3
    • Skill cooldown 1.5 > 1.4
  • B1 Flame Battle Droid
    • Updated Launcher muzzle effect
    • Missile launcher cost 6 > 5
  • Undead Trooper
    • Swapped Health Decay for Armor Decay due to client crashes. Decays at a rate of 1 every 4s.
    • Starting health 75 > 10
    • Armor 0 > 40
    • Melee damage .75 > .8
    • Fixed some description errors.
  • BX Commando Droid
    • Speed buy 214/235/258 > 215/235/255
    • Battery Regen 2.5 > 2.65
    • E-5 ammo 750 > 800
    • Melee spec Force block cost 1 > 0
    • Beskar 3 option added to Melee spec for 6/0/6 cost
  • Jodo Kast
    • J3-E Blaster Rifle ammo 950 > 1000
    • J3-E Blaster Rifle damage 1 > 1.1
    • Added lifesteal on poison darts
  • Sithtrooper
    • Sith carbine cost 9/3/4 > 10/0/6
  • Heavy Stormtrooper
    • Beam cannon cost 25/0 > 20/4
  • Mandalorian Supercommando
    • Added Dex 1/Dex Roll
    • Adjusted CS binds
  • Dengar
    • Stun rifle velocity 0.8 > 1
    • Stun rifle reload speed 1.3 > 1.25
    • Stun rifle stagger > slow effect
 
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yeaa guys keep making reb classes broken on legends, keep making them op as fuck, that it's su fun, is su fun to watch Jar Jar flying around and making it impossible to shoot, keep it up.
 
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i joined for only a few rounds and I gotta say the shotguns make me afraid for the mental wellbeing of all future legends players

porkins of course, but the mr krabs guy especially what the heck is that!!
 
Posts
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big mistake? or conspiracy from within?
i joined for only a few rounds and I gotta say the shotguns make me afraid for the mental wellbeing of all future legends players

porkins of course, but the mr krabs guy especially what the heck is that!!
 
Posts
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yeaa guys keep making reb classes broken on legends, keep making them op as fuck, that it's su fun, is su fun to watch Jar Jar flying around and making it impossible to shoot, keep it up.
to counterbalance the usage of jar jar against imps i've been religiously choosing his character for the sole purpose of spamming nades in small corridors or nearby ledges to instantly wipe out my teammates.
you're welcome!
 
Posts
68
Likes
51
to counterbalance the usage of jar jar against imps i've been religiously choosing his character for the sole purpose of spamming nades in small corridors or nearby ledges to instantly wipe out my teammates.
you're welcome!
Blaze I love your profile picture
 
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