Moviebattles II Hotfix 1.10.0.3 Released

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V1.10.0.3
Gameplay
  • General
    • Fix: More armor code clean-up. Fixed some issues that were causing holes in logic to cause things like sporadic increases of damage when hitting 0 armor with damage left over. This includes bugs like Beskar not working properly vs lightsabers as intended and Blue/Cyan killing enemies in one hit when not intended.
  • Anti-Team kill system
    • Fix: Removed problematic code that was sometimes causing TK points to be applied twice.
    • Change: Amban now deals an additional 15 TK points.
    • New: While under TK probation (through marktk command or being punished), taking bigger percentages of someone's health will now ramp up how many TK points you get for damaging them.
  • Mandalorian
    • Fix: EE3 level 2 alt-fire accuracy while crouching and not moving is now perfect accuracy.
    • Whistling Birds
      • This was not noted in the previous patch but FP drains were reduced from the listed 37. It is as follows:
        • Blocking: 10-12
        • Not blocking: 14-16
  • Droideka:
    • Added minor amount of extra knockback to the normalized knockback mechanic vs saberists.
UI
  • Fix: Fixed LANG_FRENCH in spanish string files.
  • Fix: Fixed amban scope crosshair not being centered
  • Change: Minor opacity changes on amban scope.

Maps
  • MB2_Citadel:
    • Change: Added a bridge on the upper lane going into the in the main cargo area. Refined cover in the upper catwalk more.
    • Change: The second floor in the cargo room now has saber-blocking clip to prevent being sabered from underneath.
    • Change: Minor geometry and cover changes to Side route.
    • Change: Various textures around the map refined and changed a bit to fit the new darker textures added in 1.10
    • Fix: Clipping to stairs and other areas of the map refined to be more accurate and not block blaster fire when it should not.
    • Fix: Broken textures on door and inside vault
Legends

  • Further minor refinements and fixes were made to help balance all of the recent changes to Legends
CMP
  • Change: Hetzal Prime
    • Removed deluxe (rend2) compile to improve stability for upcoming tournament.
    • Minor brushwork and lighting adjustments

Changed Files ( Manual / Server Downloads )
Code:
--MBII
cgamei386.so
jampgamei386.nopp.so
jampgamei386.so
MB_Effects.pk3
mb2_cmp_assets.pk3
mb2_scarif.pk3
MBAssets3.pk3
MBII.pk3
MBII_Mac.pk3
uii386.so

Changelog Legend
New - New feature or addition to the game.
Change - Changes to the game.
Fix - Bug fix.
Remove - Removed feature.
Feature - New feature name.
 

FrenzY

Chaos Connoisseur
Moderator
Movie Battles II Team
Posts
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495
Just a note to people curious about Citadel - I'm still working on the new version. I just added a few minor QoL improvements to the current one for now!
 
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Amazing hotfix, in such a short time span!

Is there any progress on the instant hit bug in saber-saber interactions ?
Thanks as always!
 

Duckshark

Moderator
Internal Beta Team
Posts
264
Likes
370
Saber fix is still being worked on - some problems were fixed but other issues seem to persist in certain conditions, and Sneaky and I were regularly able to replicate issues despite some internal changes.
 
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Saber fix is still being worked on - some problems were fixed but other issues seem to persist in certain conditions, and Sneaky and I were regularly able to replicate issues despite some internal changes.
That's good to hear, sabering needs some fresh air with those fixes
 

Fuse294

Internal Beta Team
Posts
106
Likes
97
It wasn't included in the patch notes but:

CMP
  • Fix: Transport
    • Flametrooper attended a Mandatory Picture day and now has an Icon.
    • The Jedi Fugitive and Inquisitor have all their intended abilities now, this was broken due to a mistyping of their FP_SEE ability in an early build that while originally corrected during early map testing, hadn't been pushed into the latest built for the map causing the typo to persist.
One bug remains, Inquisitors Blast Armour will not work due to an overlooked typo (honestly the inconsistency of the spelling of the word armour in code is to blame)
 
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