If the people working on the map were that worried, they would have finished it up themselves. Not left it for someone else to finish.
I also gave you a legitimate reason, in that I think it is disrespectful to the original authors to release it in the state that it is in. I am also not comfortable releasing something that has several parts of the routes nearing the objective that are completely devoid of things like cover. People in the community don't like maps that are sniper friendly, or are hard to attack. Well...... thats kinda what happens when the attacking side has minimal cover on a few of the routes.
That map also had some massive bugs that took us a long time to fix. Like, after the person working on it abandoned it and I tried to compile it and work on it there was this big and completely invisible collision line going down the entire map (couldnt see it in the editor, or in the game, and traditional methods to detect/remove that failed.) that basically split the thing in half vertically. It took quite a while to fix that one, and I am not confident that there isn't any problems that aren't immediately visible.
I'm pretty sure that as long as Mace remains active as a mb2 team member, no mapping project on the scale of an official map should be considered lost or delayed indefinitely.
Pretty much. I would like to finish every project ever started. Motivation, and time is the main issue. There is so much I have to do from helping finish the ui, to tutorials, to dotf, to model optimizations, etc. Encourage me to keep working on things (especially thinks you want), and you might see more progress. Taking every opportunity to bash me for a single choice/decision is not going to get you anywhere.
Some things take priority towards being finished over others. CC was waiting longer than mos eisley, dotfv2 was waiting longer than mos eisley. Gotta get things done that have been waiting.