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I believe I came up with a decent solution ( could be wrong, but that's what a thread is for ) to this "problem".
A short timer based on interaction. If you were just hit by someone / attacked someone, you get a short timer applied to you. If you are hit during the timer by the same person, the attack is blocked and the timer is reset again. The timer should only be long enough to cover fast chained attacks. Like 80-100 ms max? Less? Slightly more?
This would prevent someone from just suddenly dying because someone else held M1 / chained beyond their blocking range, but not prevent ninja / new person hitting your back. Would also further push back-whacks as a planned attack instead of accidental during a duel.
Understandably, getting back/side-whacked isn't a mechanical problem. It's more of a perception that can be unfavorable to people with lower reaction time / lag.
Fire away.
A short timer based on interaction. If you were just hit by someone / attacked someone, you get a short timer applied to you. If you are hit during the timer by the same person, the attack is blocked and the timer is reset again. The timer should only be long enough to cover fast chained attacks. Like 80-100 ms max? Less? Slightly more?
This would prevent someone from just suddenly dying because someone else held M1 / chained beyond their blocking range, but not prevent ninja / new person hitting your back. Would also further push back-whacks as a planned attack instead of accidental during a duel.
Understandably, getting back/side-whacked isn't a mechanical problem. It's more of a perception that can be unfavorable to people with lower reaction time / lag.
Fire away.