MB2 - 1.4.9 Duels Revisited

KarusBadders

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IIRC this patch was amazing to make hessu cry but other than that not very good
(mostly due to mechanics like mb counter which is just baaaaaad bad bad)
 

noel

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what argument can you even make to say that MBC is bad? literally rewards you for having good defence, not too easy to perform like pb counters were, allowed you to counter in places where you couldnt in the past, made high count combos (3-4 hits) more risky to perform + 1.4.9 ACM focus = both half swinging based styles + combo spam were viable.

downsides to it are....? if youve got bad swingblock u get disarmed?

all you'd need to do is make PB available in returns like it is on current patch and make mbc pb'able too. Epic fun. Epic gameplay. Epic win.
 

Hessu

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what argument can you even make to say that MBC is bad? literally rewards you for having good defence, not too easy to perform like pb counters were, allowed you to counter in places where you couldnt in the past, made high count combos (3-4 hits) more risky to perform + 1.4.9 ACM focus = both half swinging based styles + combo spam were viable.

downsides to it are....? if youve got bad swingblock u get disarmed?

all you'd need to do is make PB available in returns like it is on current patch and make mbc pb'able too. Epic fun. Epic gameplay. Epic win.
Because its instant and deals a lot of damage. It just punishes the attacker even if he is swingblocking, also ruins the flow when you get instantly interrupted and lose a lot of bp
 
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