The majority of MBII's playerbase do not use macros. A small minority do.@Gargos I in no way cheat or have the ability to do so with the programs I use and believe the wild leap you made from scripts and binds to aimbot and wallhacks is shared in the community because of reckless behaviour such as swingblock scripts and freelook toggling which actually eliminate the need for some skill, unlike the novelties I make. While you do have a point in that I am preaching the use of these it is the whole purpose of this thread in which I did state my opinions on why I believe they can be good for the community above as well as my intention to discuss it further. I do respect your opinion and am grateful you took the time to comment, even though you disagree with me. If I could just ask in more detail why you think binds/macros are lame?
As with all things that require an initial input effort the majority of a population wont. However I watch the community grow slowly and newer players who are unfamiliar with the game could use tools like this to make the game more accessible leading to more enjoyment and player retention.The majority of MBII's playerbase do not use macros. A small minority do.
I play fast and loose with the term complex here, I am just referring to actions in the game I know the majority of players struggle to do, or simply cant. The red dfa cancel jump comes into mind as a perfect example.what are "complex moves" in mb2?
To restate an earlier point I believe this game is more then timed button pressing and real skill will shine through regardless. I do see how some aspects of this timed button pressing can take away from the game (reckless behaviour) but that's a line we can decide on as a community that I and everyone who chooses to use these tools would respect ideally, of course this isn't a grantee for others but the more players are informed the easier it will be to spot and those special few who don't want to respect the game would of found these tools to exploit anyway.If you don't see why that is a bad thing in this mod, I don't think anyone's explanation will help you understand.
/wait command isn't really removed, it's just disabled when used from console. But it's still fully working in .cfg files.
By this logic, too many things can be labeled as "cheating", like having better mouse, better PC, better internet, any non-default keybinds and more time to play.This is the same with macros since if you bind complex moves to one key it means you will never mess up and it is always executed perfectly except for timing the move. Even pros mess up some complex moves. I do not really see the difference between macros and wallhack there.
Having better quality hardware is fundamentally different to using external software to automate some aspect of gameplay. If this isn't clear to you then please stop for a moment and think about the distinction.By this logic, too many things can be labeled as "cheating", like having better mouse, better PC, better internet, any non-default keybinds and more time to play.
Not sure how it's different, if agreed to ditch a common sense for a second and compare it only by very formal logic.Having better quality hardware is fundamentally different to using external software to automate some aspect of gameplay.
Well yeah, if you assume your premise that hardware "increases your results in game", but it doesn't. Poor hardware is a disadvantage. Once you reach the point of running the game as intended (something most PCs from the past 7 years can do easily), the impact of better hardware is insignificant to gameplay.Not sure how it's different, if agreed to ditch a common sense for a second and compare it only by very formal logic.
Both things aren't related to skill.
Both things increase your results in game.
When only one side does have it, it drastically reduces chances of other player to win.
Just because it's a built-in feature doesn't mean it can't be misused in a way that was not intended. Changing saber colors is a feature. Using a script to change colors very quickly (which can cause lag for other clients) was never intended and should be discouraged.But binds in config files are neither external programs nor something creators of the game didn't added to JKA on purpose -- it's a built-in feature.
They also have no significant impact on resulting differences for gameplay. Their power is limited. Binds will not make your opponents visible, they will not automatically kill them, they won't put you into in the right position to avoid incoming attacks etc.
That's basically about where each of us draws a line between cheating and customizing -- you call it similar to using external software, I would say it's just advandced keyboard bindinds (like nobody uses default layout anyway, we all change it according to our preferences).