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Old ideas that didn't work is literally the opposite of that,
98% of what is in the roadmap hasn't been coded or tried, and the things that are are things that worked, and the last little bit are things that didn't quite work but not completely bad and needed a redo - and I put that redo idea in the document. Why did you make the assumption that I put in a bunch of old ideas that didn't work?
Is your point that we need something like a Sonic Detonator because Spy's original design revolved around it?
Closer to this, but not because it revolved around it. Just needs a new tool to replace the one it lost
The first thing you list is jetpacks, which is not unique. The third thing you list is shotguns which is something you don't want to revisit due to performance reasons. The last thing in your list isn't an idea, but a statement that the class isn't unique enough. Literally only one item in your list belongs in your list. The Phase idea.
You're being so oddly picky and choosy to try and prove a point, that makes me doubt your earlier statements on game design. Because for one, its clear you didn't read. Dark Trooper for one gets jumpjet which while yes its a "jetpack" has different handling compared to the mandalorian jetpack. Which makes its movement capabilities more unique. Is everything in game design going to be a completely unique idea? or are there going to be variations of certain ideas for a class that have their own twists on it. Is every blaster weapon going to be completely unique? Fuck no, most of the time its value variations on the core mechanic. Pretty much every game functions that way. However, that doesn't mean I want to see e-11 clones on each class kinda thing.
And yeah, anyone of reasonable intelligence can tell the difference between something that has a full design document, something that has some ideas that have been thought about clearly, and some spitball ideas that the person thinks is cool. It is not like I spent a year writing this thinking of every avenue. It was something I told the team I would do when I left, and I finally got the time/motivation to write things down and did it in a few days after work where I intentionally left some details out of the document as I felt they were extraneous for the sake of this specific document, as the dev team can look up the main larger one in the dev section for example. It feels disingenuous to say "It makes your writing seem completely aimless" for including some spit ball ideas as well as full-fledged ones.
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