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About this bug:
This bug occurs when the person you push/pull/kick/blue lunge/duals special down some pit manages to slow down/touch the surface. Kills end up as their suicides and you end up unrewarded for your effort. This is constant, this happens in almost every game.
Why can only Jedi/Sith have proper kill registers on lightsabers this is like ignoring half of BH's performance for no reason and rewarding them for using only one weapon. Maps like Deathstar are Jedi unfriendly clusters that if you help to clear you are left unrewarded anyway because kills won't register. This applies to many maps Kamino etc. Because of this bug some elements of team play are vegetating.
Let me give you example Jedi is helping to clear main route to Falcon Hangar on Deathstar, he manages to push/blue lunge 3+ enemies gets not a single kill then he is knocked down with some granade and killed as his team leaves him. Then comes question why would that Jedi ever go main route again if it's so unrewarding with those bugs and room layout being so pro gunner. What is the point of even passive team play in a situations like this. Game rewards for running after the kills while ignoring your team, supporting is not affordable unless you are a gunner and you have multiple friends of the same class point and click - that's all.
There is only one solution! If fixing is not possible make Project Rifle kills not add to BH/Hero score -)
This bug occurs when the person you push/pull/kick/blue lunge/duals special down some pit manages to slow down/touch the surface. Kills end up as their suicides and you end up unrewarded for your effort. This is constant, this happens in almost every game.
Why can only Jedi/Sith have proper kill registers on lightsabers this is like ignoring half of BH's performance for no reason and rewarding them for using only one weapon. Maps like Deathstar are Jedi unfriendly clusters that if you help to clear you are left unrewarded anyway because kills won't register. This applies to many maps Kamino etc. Because of this bug some elements of team play are vegetating.
Let me give you example Jedi is helping to clear main route to Falcon Hangar on Deathstar, he manages to push/blue lunge 3+ enemies gets not a single kill then he is knocked down with some granade and killed as his team leaves him. Then comes question why would that Jedi ever go main route again if it's so unrewarding with those bugs and room layout being so pro gunner. What is the point of even passive team play in a situations like this. Game rewards for running after the kills while ignoring your team, supporting is not affordable unless you are a gunner and you have multiple friends of the same class point and click - that's all.
There is only one solution! If fixing is not possible make Project Rifle kills not add to BH/Hero score -)