Eazy E
Banned
- Posts
- 293
- Likes
- 463
I present to you another obnoxious suggestions thread that will probably be ignored by the devs.
I have a few suggestions to help improve mb2 gameplay (open to criticism).
Saber throw: Currently is useless in most situations aside from trolling and as a last resort against gunners. I think this should be made into a buyable skill with 3 tiers that works like this.
Tier 1: Normal saber throw. (2 points)
Tier 2: Increased damage, the saber can be controlled and its direction altered as it falls to the ground. (as soon as it makes contact with an object it should stop like the normal saber throw). Must hold saber throw button to guide the saber costs 10 fp per second to guide it. (4 points)
Tier 3: Works like base jka saber throw but with a maximum of 2 hits, can damage enemies when being retrieved. Requires you to hold the saber throw button to guide the saber at the cost of 10 fp per second, if used without holding the saber throw button works like tier 2 but with no fp cost. (8 points)
Make it so that the lightsaber throw can be interrupted by grenades, force push and blaster fire.
Reflect-able lightning? This has been debated several times and could completely nerf the lightning power if introduced but if it was to be included it should require certain skills to be able to be activated.
Should require Deflect 3 and Defence 2 as a minimum for activation, it should do less damage then the initial lightning strike and drain your characters BP while stopping FP regeneration. To balance this attempting to reflect lightning can result in a disarm depending on your defence level (only 2 handed lightning can disarm), if you have a defence of level 2 it should be below 20bp to be disarmed by 2handed lightning and 10bp for defence 3. Lightning should not drain or stop BP regeneration of someone who is blocking it only someone attempting to reflect it and those using the lightning disable their force block while it is in use (unless they have force block 3?), reflection can be done by holding mblock activation keys.
Force Crush: When you grip someone you have the ability to activate a force crush if you have grip level 3. Against Jedi/Sith it should require them to be low on FP relative to their force block level, Against gunners who have armor it should cause a "small dent" in the gunners armor and leave them mostly unharmed. Enemies who can't resist the crush will lose a heavy amount of health (90 hp or instakill?) in exchange the crush requires 80 fp to be activated requiring the user to grip the enemy while at full fp and instantly activate the crush as soon as the grip begins.
Grip Saberthrow: The ability to throw your saber at your enemy while you have them gripped (requires any tier of grip and saber throw tier 3 but would work like a tier 1 saber throw). To balance it make it so that the target (if they have tier 1 saber throw) can throw their saber at you, but their saber throw will work normally so a tier 3 saber throw will do 2 hits and can be controlled.
Grip Forceblock: With grip 2/3 and forceblock 3 you can't be pushed/pulled by your enemy unless you are below you are low on fp or if you move them (moving them disables your forceblock) would work well in conjunction with force crush.
Mindtrick: At tier 2/3 mindtrick should be given a special ability based on who it is activated on (the special ability should only activate on whomever is in the crosshair of the user, if no one is in the crosshair it works like a normal mindtrick).
Special abilities (costs an extra 40fp/20fp):
Jedi/Sith: Should close their lightsabers if they are low on fp it should temporary disable their FP regeneration as well.
Mandalorians: Disable jetpacks and put fuel on cooldown.
SBD:Forces them to enter low battery mode and disables special armors.
Droideka: Forces a shield discharge (whether or not shield discharge is a chosen skill).
Bounty hunter: Lowers accuracy of snipers, poison and tracking darts.
Soldier: Forces the soldier to reload (if they have a full clip they fire uncontrollably).
Elite trooper: Drops weapon.
Advanced logic completely negates these effects.
At tier 2 it will affect only the target and no one else is affected, at tier 3 it will affect the target and render you invisible to all other nearby targets (like normal mindtrick).
Sense + Meditate (Neutral Power) :
It requires 50 FP to activate meditation while sense 3 is active.
If you Meditate for 50 seconds completely uninterrupted you gain a temporary buff.
Jedi: Double movement speed, Increase BP and FP regen by double, Increase BP multiplier by 50%, Reduce damage recieved by 25% (Headshots deal the same damage), Take less FP damage from blaster fire.
Sith: Double movement speed, Increase BP and FP regen by double, Increase BP damage by 25%, Double damage done by force powers and melee.
(20 second buff)
(Jedi only) Meditating with Sense 3 allows all nearby team mates to see enemies through walls, allows you to slowly regen force power (2 points per second) and provides a small buff to all nearby team mates while creating a small debuff to nearby enemies (reduced accuracy and fp regen for enemies, increased accuracy and fp regen for team mates?).
Force heal: I'm just kidding it's a stupid idea.
Speed: Give it to both sides.
If you think some of the buffs provided by meditate should be changed or some of the mindtrick abilities should be altered please leave a comment.
I have a few suggestions to help improve mb2 gameplay (open to criticism).
Saber throw: Currently is useless in most situations aside from trolling and as a last resort against gunners. I think this should be made into a buyable skill with 3 tiers that works like this.
Tier 1: Normal saber throw. (2 points)
Tier 2: Increased damage, the saber can be controlled and its direction altered as it falls to the ground. (as soon as it makes contact with an object it should stop like the normal saber throw). Must hold saber throw button to guide the saber costs 10 fp per second to guide it. (4 points)
Tier 3: Works like base jka saber throw but with a maximum of 2 hits, can damage enemies when being retrieved. Requires you to hold the saber throw button to guide the saber at the cost of 10 fp per second, if used without holding the saber throw button works like tier 2 but with no fp cost. (8 points)
Make it so that the lightsaber throw can be interrupted by grenades, force push and blaster fire.
Reflect-able lightning? This has been debated several times and could completely nerf the lightning power if introduced but if it was to be included it should require certain skills to be able to be activated.
Should require Deflect 3 and Defence 2 as a minimum for activation, it should do less damage then the initial lightning strike and drain your characters BP while stopping FP regeneration. To balance this attempting to reflect lightning can result in a disarm depending on your defence level (only 2 handed lightning can disarm), if you have a defence of level 2 it should be below 20bp to be disarmed by 2handed lightning and 10bp for defence 3. Lightning should not drain or stop BP regeneration of someone who is blocking it only someone attempting to reflect it and those using the lightning disable their force block while it is in use (unless they have force block 3?), reflection can be done by holding mblock activation keys.
Force Crush: When you grip someone you have the ability to activate a force crush if you have grip level 3. Against Jedi/Sith it should require them to be low on FP relative to their force block level, Against gunners who have armor it should cause a "small dent" in the gunners armor and leave them mostly unharmed. Enemies who can't resist the crush will lose a heavy amount of health (90 hp or instakill?) in exchange the crush requires 80 fp to be activated requiring the user to grip the enemy while at full fp and instantly activate the crush as soon as the grip begins.
Grip Saberthrow: The ability to throw your saber at your enemy while you have them gripped (requires any tier of grip and saber throw tier 3 but would work like a tier 1 saber throw). To balance it make it so that the target (if they have tier 1 saber throw) can throw their saber at you, but their saber throw will work normally so a tier 3 saber throw will do 2 hits and can be controlled.
Grip Forceblock: With grip 2/3 and forceblock 3 you can't be pushed/pulled by your enemy unless you are below you are low on fp or if you move them (moving them disables your forceblock) would work well in conjunction with force crush.
Mindtrick: At tier 2/3 mindtrick should be given a special ability based on who it is activated on (the special ability should only activate on whomever is in the crosshair of the user, if no one is in the crosshair it works like a normal mindtrick).
Special abilities (costs an extra 40fp/20fp):
Jedi/Sith: Should close their lightsabers if they are low on fp it should temporary disable their FP regeneration as well.
Mandalorians: Disable jetpacks and put fuel on cooldown.
SBD:Forces them to enter low battery mode and disables special armors.
Droideka: Forces a shield discharge (whether or not shield discharge is a chosen skill).
Bounty hunter: Lowers accuracy of snipers, poison and tracking darts.
Soldier: Forces the soldier to reload (if they have a full clip they fire uncontrollably).
Elite trooper: Drops weapon.
Advanced logic completely negates these effects.
At tier 2 it will affect only the target and no one else is affected, at tier 3 it will affect the target and render you invisible to all other nearby targets (like normal mindtrick).
Sense + Meditate (Neutral Power) :
It requires 50 FP to activate meditation while sense 3 is active.
If you Meditate for 50 seconds completely uninterrupted you gain a temporary buff.
Jedi: Double movement speed, Increase BP and FP regen by double, Increase BP multiplier by 50%, Reduce damage recieved by 25% (Headshots deal the same damage), Take less FP damage from blaster fire.
Sith: Double movement speed, Increase BP and FP regen by double, Increase BP damage by 25%, Double damage done by force powers and melee.
(20 second buff)
(Jedi only) Meditating with Sense 3 allows all nearby team mates to see enemies through walls, allows you to slowly regen force power (2 points per second) and provides a small buff to all nearby team mates while creating a small debuff to nearby enemies (reduced accuracy and fp regen for enemies, increased accuracy and fp regen for team mates?).
Force heal: I'm just kidding it's a stupid idea.
Speed: Give it to both sides.
If you think some of the buffs provided by meditate should be changed or some of the mindtrick abilities should be altered please leave a comment.