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Just making a quick post, I won't put a ton of thought into this but I'll throw some ideas out there to help balance out the game.
Mandos:
-Slower reload times for EE-3
Pistol 3:
Primary fire of P3 does 45
And a full charge does 78
Should a full charge do a little more? Because the time it takes to fire a full charge (like 3 seconds) You could have just shot 3 times.
So if you primary fire 3 times, you can do around 135 damage and allows you to get 2 extra shots than a full charge. And what if the full charge doesnt hit?
I feel like full charge should be an actual tactic of fighting, where you are rewarded for taking a huge risk, not just some ballsy move to MAYBE hit someone across the hall. Maybe im not doing the math right lol.
Force users:
Increase pull's vulnerability time for an extra 0.3 seconds? It seems impossibly quick to me.
Change grip somehow? It seems very one sided. Either you use it on a jedi who has no pull/push and the jedi dies or runs away from the sith the whole fight, or it's useless as a jedi has push. I don't mind grip either way. just an idea!
We've been over this, but maybe just give sith purple lightsabers? like a magenta or dark purple?
Possibly decrease pushes range? That could be it. I always make sure to walk when jedi get close but it seems that I always get pushed from like a mile away and it's frustrating.
Possibly decrease push into a line, not a cone , almost like pull. Any jedi can aim 30 feet to the left of a player and still push him/her.
I think this could be it. This would prevent noobs from spamming it and not even aiming and still pushing people over. I specifically use pull as a jedi sometimes because it's an actual challenge to aim at the gunner, and feels rewarding when I hit that pull!
I just realized that this idea is dumb push would need some benefits because why not choose pull?
or... what if push cost 20 fp and was like pull? The point of using push would be using less fp!
Maybe push gets a little
ARC's:
I don't know if it's really needed but the ARC sniper is so insanely weak to me. It takes like 4-5 good shots in the chest to just kill a sith or gunner. I don't use ARC like at all, so I don't know. Don't judge me on this one.
Mandos:
-Slower reload times for EE-3
Pistol 3:
Primary fire of P3 does 45
And a full charge does 78
Should a full charge do a little more? Because the time it takes to fire a full charge (like 3 seconds) You could have just shot 3 times.
So if you primary fire 3 times, you can do around 135 damage and allows you to get 2 extra shots than a full charge. And what if the full charge doesnt hit?
I feel like full charge should be an actual tactic of fighting, where you are rewarded for taking a huge risk, not just some ballsy move to MAYBE hit someone across the hall. Maybe im not doing the math right lol.
Force users:
Increase pull's vulnerability time for an extra 0.3 seconds? It seems impossibly quick to me.
Change grip somehow? It seems very one sided. Either you use it on a jedi who has no pull/push and the jedi dies or runs away from the sith the whole fight, or it's useless as a jedi has push. I don't mind grip either way. just an idea!
We've been over this, but maybe just give sith purple lightsabers? like a magenta or dark purple?
Possibly decrease pushes range? That could be it. I always make sure to walk when jedi get close but it seems that I always get pushed from like a mile away and it's frustrating.
Possibly decrease push into a line, not a cone , almost like pull. Any jedi can aim 30 feet to the left of a player and still push him/her.
I think this could be it. This would prevent noobs from spamming it and not even aiming and still pushing people over. I specifically use pull as a jedi sometimes because it's an actual challenge to aim at the gunner, and feels rewarding when I hit that pull!
I just realized that this idea is dumb push would need some benefits because why not choose pull?
or... what if push cost 20 fp and was like pull? The point of using push would be using less fp!
Maybe push gets a little
ARC's:
I don't know if it's really needed but the ARC sniper is so insanely weak to me. It takes like 4-5 good shots in the chest to just kill a sith or gunner. I don't use ARC like at all, so I don't know. Don't judge me on this one.
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