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Eh...jediacademy/cmd_common.cpp at master · jedis/jediacademy · GitHub
jediacademy/cmd_common.cpp at master · jedis/jediacademy · GitHub
Delays frames.
Personally I thought it delays in msec, but the myth is busted.
P.S:. Actually it gets delayed by the amount of calls of Cbuf_Execute but cases where the game calls that function internally multiply times aims to zero.
I’m kinda not THAT advanced. Can you explain that in layman terms?