Ya I've looked at the library, that thing isn't updated at all anymore and is very cryptic. Years ago....lvl 1 dodge was for standing only, lvl 2 for walking, lvl 3 for running. It worked against any kind of weapon so long as you didn't get shot in the head. Dodge for Jedi (sense 3) only worked against sniper based weapons but otherwise worked like dodge 3 but constant. Is that still how it works...? Cause I'm regularly shoooting people in the head and they are just dodging it. Does shooting them in the body activate the dodge animation and at which point their head becomes immune until the animation is done...? Does the dodge animation actually move the head's hitbox? Like these are the kinda details I want information on. Does elevation factor into whether dodge is triggered or not (i.e. hitting them in teh head from above or below). And what part of these answers is subject to the buggy hitboxes? And what is the head hitbox specifically? the chin upwards...? or somewhere along the neck (doubt it as I've sniped necks and they dont do hs dmg)?