Handy Binds Thread - NEWEST, Lag script explained + extras!

k4far

Banned
Donator
Posts
866
Likes
774
INTRODUCTION...​
Having a keyboard of insignificant size and no additional buttons on Your mouse. It is pretty bothersome... what if You would like to have everything in an easily accesible place. So, when the time comes You are not wasting time looking for it. It must be annoying being killed just because of the time lost by looking for that one power / ability You wanted to use at just right moment. Hence...





Binding multiple separately used weapons, powers and abilities on to a single button:
Code:
/bind <key> "+force_lightning; +force_grip; force_distract; force_speed; weapon 10"

Used separately yet, commonly (Lightning, Grip, Mind Trick, Speed, Granade) under one single button. The end of panicking and wasting time.


Get all of the weapons under first 4 numeric buttons. Rocket Launcher and Sniper Rifles to 4 and all other guns like Bowcaster, E11, Clone Rifle to 3, Pistol like to 2, Lightsaber and Fists under 1.


Code:
/bind 1 "weapon 1"
/bind 2 "weapon 2"
/bind 3 "weapon 3; weapon 5; weapon 6"
/bind 4 "weapon 4; weapon 9"








Special moves:
Saber, force & melee"]FORCE:
Speed Lunge
Code:
/bind <key> "+forward;  force_speed; +moveup"
│ Player will dash forward at high speed.

Requires Jump 3 and Speed 2, having Speed 3 allows You to swing Your sword. Cost of this move is currently 35 Force Points it is being plotted the Developers might change the energy used for it from Force Points (blue points) to Block Points (red points). No idea if it will still drain the Force Points for activating Force Speed.




MELEE:
Forward Air Kick
Code:
/bind <key> "+use; +forward; +altattack"
│ Perform a jump forward pushing or even knocking down Your target. Useful for moving people... blocking corridors.

Requires melee level 2 as a Soldier class. Other classes capable of doing swifty moves do not have to worry about it. SBD and Droideka are excluded. During cooldown it will server as kicking button. As a Jedi/Sith You can not have the saber in hand for it to work.



SWORD:
Saber Extended Forward Air Kick
Code:
/bind <key> "+use; +forward; +button14"
│ Perform a jump without switching to melee push or even knock-down Your target. Useful for clearing pathways.

The main difference between: Forward Air Kick and Saber Extended (...) is the need to have the sword extended - not just in hand! During a cooldown it will work as button for walking forward. I highly do not recommend binding it as a whole.










When it comes to, settings.
Most of the variables can take only two values: "0" and "1". In such cases you may use the word "toggle" between them to change the current state to the other.

Let us explain the purpose of certain words:

  • ping (if you are familiar with disabled for 'malicious reasons'.
  • wait is used to wait given ammount of miliseconds
  • seta is used to give values to variables permanently. You can as well use /<command> and game will remember it anyway.
  • set is used to give values to variables for the short time (untill you shut the game down).
  • semicolon ; - used to separate commands.


Idea is fairly simple. You bind two values for cl_maxfps and switch between them quickly. If they are people constantly abusing it while you are trying to snipe them to mess your accuracy compiling it out entire cvar would solve the problem...

│ Quick solution: It can be patched by setting the lowest value not to exceed 30.
Code:
/bind <key> toggle cg_teamchatsonly
│ For turning all messages visible on left side except for team.
Code:
/bind <key> toggle cg_disableChatSound
│ Turn off chat sounds.
Code:
/cg_chatbox <value>
│ If You have a sudden urge for hiding the chat entirely set it to 0, if you want to extend the time you can see the messages go beyond 12000 (default) it's in milliseconds.
Code:
/bind <key> toggle cg_disablechatsound
| Disable sound that plays everytime new message is sent.
Code:
/bind <key> toggle  cg_drawRadar
│ Hide the map visible in right top corner. You can still use the one under "M" button.
Code:
/bind <key> toggle cg_showmiss
│ Everytime you miss to hit an enemy you are going to get 'prediction error' notification.
Code:
r_we clear
| Get rid of annoying rain on Kamino for example. Improve your FPS or other reasons...
Code:
/bind <key> toggle cl_freelook
│ For locking the crosshair at the height of average head. On tight space it might allow to score a lot of headshots without breaking a sweat. It is not easy to use, unless with a Pistol or...
Code:
/bind <key> centerview
│ It will move Your crosshair to default position.
Code:
/bind <key> +mlook
│ If You want to move Your crosshair for a moment.
Code:
/bind <key> "saberattackcycle; +altattack; +attack; -altattack; saberattackcycle"
│ It will let You use the alt fire from EE-3... with no time loss from scoping.
Code:
/bind <key> "force_throw; force_pull; +moveup"
│ Until jumping after pushing / pulling goes without thinking (you can remove one of powers and replace basic F1 or F2 binds. Visible above is for both powers not played together.



Cheers to @LoU, @Helix, @Nightshades
I will be adding more and frequently.
 
Last edited:
Upvote 1
Posts
11
Likes
3
There is literally ton of information about configs & unbinding, both on the Internet and on these very forums. You probably would spend less time for searching it (if you actually tried to find some info) than you did creating this thread.

Anyhow, to unbind all keys:
Open game console by pressing Shift + ~ (aka Shift + `), then type
Code:
unbindall

Configs are stored by these paths, depending on an engine (JAMP or MBII Client) you use:
Jedi Academy\GameData\MBII\jampconfig.cfg
Jedi Academy\GameData\MBII\openjk.cfg
My Documents\My Games\OpenJK\MBII\openjk.cfg
They have simple, self-describing text format. It's not necessary to delete them, they can be edited easily.
Thank you for the help. I do know that you can google literally anything, not new to the internet, when it comes to binding things in this game though its generally just confusing.
 
Posts
42
Likes
29
Does we can considerer "skill" to make air kick with bind ? I hesitate to bind it 'cause i dunno how to do it :c
 

Noob

Just a Guy
Donator
Movie Battles II Team
Posts
1,524
Likes
1,638
quit necro-ing this retarded thread
 
Posts
150
Likes
280
Stumbled upon this old thread. It boggles my mind how the author didn't post a properly working quick scope script.

although I only play jedi/sith, a few years ago when quick scoping was cool I wanted to see how difficult it is to make that work.

well, mine works and here it is. Put the cfg into your MBII folder.

Usage: - your EE3 has to be in sniper mode
- /bind X exec quickscope
- press X, profit



I might release other scripts I've made later
 

Attachments

  • QuickScope.cfg
    80 bytes · Views: 330
Posts
761
Likes
662
Stumbled upon this old thread. It boggles my mind how the author didn't post a properly working quick scope script.

although I only play jedi/sith, a few years ago when quick scoping was cool I wanted to see how difficult it is to make that work.

well, mine works and here it is. Put the cfg into your MBII folder.

Usage: - your EE3 has to be in sniper mode
- /bind X exec quickscope
- press X, profit



I might release other scripts I've made later
MOM GET THE CAMERA
 
Posts
150
Likes
280
2 variations for superpush.

-The first one basically links pull + push to the same key (which you can change if you open my CFG, anyway, the button I chose was 't')
You have to wait for the pull/push interval before hitting the key again. So: press 't', wait 80 miliseconds (because fuck you), press 't' again - success


-Second one is the riskier version, in which the key 't' proceeds to execute the whole pull + push combo.

I'll upload an anti-afk script once I perfect it for the busy bastards.

cya till then
 

Attachments

  • superpush.cfg
    103 bytes · Views: 305
  • superpush2.cfg
    101 bytes · Views: 305
Last edited:

Gargos

Donator
Movie Battles II Team
Posts
574
Likes
1,189
I just dont get scripts. Where is the fun in scripting nifty moves that take time to learn? It is like playing tekken and script the hardest combos into your square button.
 
Posts
150
Likes
280
For me, the only fun in scripting is writing them. I've always found joy of having a mere concept and then realising it, making it work perfectly as intended. I personally don't use scripts, but there are people (as it is apparent in this thread) who do, so it's for them. It's a win-win, I'm content with creating them, and they're glad using them.
 

Fang

Donator
Posts
454
Likes
704
being called out for scripting because you can melee spinkick someone in a frame (by knowing your button combo) is the best feeling

you lot wouldn't survive in an MMO scene
 
Top