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INTRODUCTION...
Having a keyboard of insignificant size and no additional buttons on Your mouse. It is pretty bothersome... what if You would like to have everything in an easily accesible place. So, when the time comes You are not wasting time looking for it. It must be annoying being killed just because of the time lost by looking for that one power / ability You wanted to use at just right moment. Hence...
Binding multiple separately used weapons, powers and abilities on to a single button:
Code:
/bind <key> "+force_lightning; +force_grip; force_distract; force_speed; weapon 10"
Used separately yet, commonly (Lightning, Grip, Mind Trick, Speed, Granade) under one single button. The end of panicking and wasting time.
Get all of the weapons under first 4 numeric buttons. Rocket Launcher and Sniper Rifles to 4 and all other guns like Bowcaster, E11, Clone Rifle to 3, Pistol like to 2, Lightsaber and Fists under 1.
│
Code:
/bind 1 "weapon 1"
/bind 2 "weapon 2"
/bind 3 "weapon 3; weapon 5; weapon 6"
/bind 4 "weapon 4; weapon 9"
Special moves:
Saber, force & melee"]FORCE:
Speed Lunge
│ Player will dash forward at high speed.
Requires Jump 3 and Speed 2, having Speed 3 allows You to swing Your sword. Cost of this move is currently 35 Force Points it is being plotted the Developers might change the energy used for it from Force Points (blue points) to Block Points (red points). No idea if it will still drain the Force Points for activating Force Speed.
MELEE:
Forward Air Kick
│ Perform a jump forward pushing or even knocking down Your target. Useful for moving people... blocking corridors.
Requires melee level 2 as a Soldier class. Other classes capable of doing swifty moves do not have to worry about it. SBD and Droideka are excluded. During cooldown it will server as kicking button. As a Jedi/Sith You can not have the saber in hand for it to work.
SWORD:
Saber Extended Forward Air Kick
│ Perform a jump without switching to melee push or even knock-down Your target. Useful for clearing pathways.
The main difference between: Forward Air Kick and Saber Extended (...) is the need to have the sword extended - not just in hand! During a cooldown it will work as button for walking forward. I highly do not recommend binding it as a whole.
Saber, force & melee"]FORCE:
Speed Lunge
Code:
/bind <key> "+forward; force_speed; +moveup"
Requires Jump 3 and Speed 2, having Speed 3 allows You to swing Your sword. Cost of this move is currently 35 Force Points it is being plotted the Developers might change the energy used for it from Force Points (blue points) to Block Points (red points). No idea if it will still drain the Force Points for activating Force Speed.
MELEE:
Forward Air Kick
Code:
/bind <key> "+use; +forward; +altattack"
Requires melee level 2 as a Soldier class. Other classes capable of doing swifty moves do not have to worry about it. SBD and Droideka are excluded. During cooldown it will server as kicking button. As a Jedi/Sith You can not have the saber in hand for it to work.
SWORD:
Saber Extended Forward Air Kick
Code:
/bind <key> "+use; +forward; +button14"
The main difference between: Forward Air Kick and Saber Extended (...) is the need to have the sword extended - not just in hand! During a cooldown it will work as button for walking forward. I highly do not recommend binding it as a whole.
When it comes to, settings.
Most of the variables can take only two values: "0" and "1". In such cases you may use the word "toggle" between them to change the current state to the other.
Let us explain the purpose of certain words:
ping (if you are familiar with disabled for 'malicious reasons'.wait is used to wait given ammount of miliseconds- seta is used to give values to variables permanently. You can as well use /<command> and game will remember it anyway.
- set is used to give values to variables for the short time (untill you shut the game down).
- semicolon ; - used to separate commands.
Idea is fairly simple. You bind two values for cl_maxfps and switch between them quickly. If they are people constantly abusing it while you are trying to snipe them to mess your accuracy compiling it out entire cvar would solve the problem...
│ Quick solution: It can be patched by setting the lowest value not to exceed 30.
│ Quick solution: It can be patched by setting the lowest value not to exceed 30.
Code:
/bind <key> toggle cg_teamchatsonly
Code:
/bind <key> toggle cg_disableChatSound
Code:
/cg_chatbox <value>
Code:
/bind <key> toggle cg_disablechatsound
Code:
/bind <key> toggle cg_drawRadar
Code:
/bind <key> toggle cg_showmiss
Code:
r_we clear
Code:
/bind <key> toggle cl_freelook
Code:
/bind <key> centerview
Code:
/bind <key> +mlook
Code:
/bind <key> "saberattackcycle; +altattack; +attack; -altattack; saberattackcycle"
Code:
/bind <key> "force_throw; force_pull; +moveup"
Cheers to @LoU, @Helix, @Nightshades
I will be adding more and frequently.
I will be adding more and frequently.
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