i've been playing this mod for a week or so now, i thought i'd offer some feedback on my gameplay experience from multiplayer, here are some things i think could be changed, should be added, or aren't right. if i say "should" i'm saying "it'd be cool if"
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saber throw - it's a pain to land a throw and it only does 35 damage when you do hit. either there needs to be more ultility for the saber throw (like how vader collapsed a platform in ROTJ) or it just needs to be more devastating against non-blockers. i'm not asking for battlefront 2 saber spam, but at least let me kill a stormtrooper. it also seems like 2x sabers should be able to block with the remaining saber.
general extra skills for jedi/sith - mind trick is great, but it doesn't really make sense that only jedi can mind trick. while i'm aware this is a mod balance choice, it leads to some unbalanced situations for the dark side users, where most of their team can just get blindsided - where sith get no such opportunity against clones so to speak.
speed is fun, but again it makes no sense the sith can't use it. the jedi only having mind trick is fair enough, but speed? what about sheev and his spinning scream? - it's a lot like the lunging jump attack speed 3 can do. i'd give sith the ability to scream lunge attack if they take lightning 3 so this ability can stay in the jedi class.
grip is amusing, but it's not really very useful and it's generally only used for 1v1 force whoring. compared to mind trick it's a bit of a gimmick. i'd replace it entirely with sith scream lunge skill because grip is basicly just push. at the same time, it doesn't really make sense only sith can use it. jedi throw clones about plenty... a team version of grip would be cool, so you can throw clones across large jumps. also, if you can use grip while blocking, why can't you push and use other powers? it'd be nice to be able to use a well aimed grip to pick a grenade or rocket out of the air.
lightning is great, but maybe it should drain block a bit more than it does. maybe give a force jedi the opportunity to absorb it like yoda does.
basicly i think sith should be as acrobatic as jedi can be, if not more so.
clones aren't really balanced. their concussive shot should be made the same as ion shot so it doesn't have unlimited power. they should be the same as stormtroopers really. why would older technology be that much better?
bounty hunters should get the same acrobatics as arc troopers, but their sniper rifles should be only as effective as arc troopers. arc troopers pistols shot damage should be reduced but their pistol rate of fire increased.
3 spawn soldiers should be more susceptible to longer ranged push. they can already totally suppress a jedi or sith with constant fire, and they get 3 lives where a jedi doesn't. trying to push in a lot of situations is suicide against some soldiers, and you're only likely to get one unless you're a sneaky sith with lightning.
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i have very few comments on the saber system. it's pretty much perfect, though there could be some additions in variety and hilt advantage, and one observation, which i'll start with. it's too easy to knock people down. hitting should have a smaller chance to actually knock down but a very high chance to knock back.
i'd add reverse saber style in single and 2x versions at light 3, like starkiller's style. could just be implimented on two handed dual sabers with one blade turned off.
i'd add a more acrobatic alternative style for dual sabers. i might be able to get animations for this.
i'd add lightsaber pikes at heavy 3, like the royal guards from TFU use.
i'd make angled hilts have different properties to standard hilts, explanation in path to destruction
i'd make spinning the camera while swinging give the opportunity to hit more than once, but if you spin around you expose your back and make it harder to block the next swing
i don't like that wallrunning and wallsitting drain BP. it'd be cool if you could hang/grab a ledge and climb up as well as just a flat wall.
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silly but serious
is there a way to add a hutt character? a hutt jedi would make the game great. you can do the animations by just sticking the legs together, then you strap on a hutt model to one leg.
can we get yoda's sabers? or the ability to change saber length? smaller sabers swing faster but larger sabers swing longer
are magnaguards out of the question?
can we get helicopter sabers?
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saber throw - it's a pain to land a throw and it only does 35 damage when you do hit. either there needs to be more ultility for the saber throw (like how vader collapsed a platform in ROTJ) or it just needs to be more devastating against non-blockers. i'm not asking for battlefront 2 saber spam, but at least let me kill a stormtrooper. it also seems like 2x sabers should be able to block with the remaining saber.
general extra skills for jedi/sith - mind trick is great, but it doesn't really make sense that only jedi can mind trick. while i'm aware this is a mod balance choice, it leads to some unbalanced situations for the dark side users, where most of their team can just get blindsided - where sith get no such opportunity against clones so to speak.
speed is fun, but again it makes no sense the sith can't use it. the jedi only having mind trick is fair enough, but speed? what about sheev and his spinning scream? - it's a lot like the lunging jump attack speed 3 can do. i'd give sith the ability to scream lunge attack if they take lightning 3 so this ability can stay in the jedi class.
grip is amusing, but it's not really very useful and it's generally only used for 1v1 force whoring. compared to mind trick it's a bit of a gimmick. i'd replace it entirely with sith scream lunge skill because grip is basicly just push. at the same time, it doesn't really make sense only sith can use it. jedi throw clones about plenty... a team version of grip would be cool, so you can throw clones across large jumps. also, if you can use grip while blocking, why can't you push and use other powers? it'd be nice to be able to use a well aimed grip to pick a grenade or rocket out of the air.
lightning is great, but maybe it should drain block a bit more than it does. maybe give a force jedi the opportunity to absorb it like yoda does.
basicly i think sith should be as acrobatic as jedi can be, if not more so.
clones aren't really balanced. their concussive shot should be made the same as ion shot so it doesn't have unlimited power. they should be the same as stormtroopers really. why would older technology be that much better?
bounty hunters should get the same acrobatics as arc troopers, but their sniper rifles should be only as effective as arc troopers. arc troopers pistols shot damage should be reduced but their pistol rate of fire increased.
3 spawn soldiers should be more susceptible to longer ranged push. they can already totally suppress a jedi or sith with constant fire, and they get 3 lives where a jedi doesn't. trying to push in a lot of situations is suicide against some soldiers, and you're only likely to get one unless you're a sneaky sith with lightning.
____________________________________________________________________________________________________________________________________
i have very few comments on the saber system. it's pretty much perfect, though there could be some additions in variety and hilt advantage, and one observation, which i'll start with. it's too easy to knock people down. hitting should have a smaller chance to actually knock down but a very high chance to knock back.
i'd add reverse saber style in single and 2x versions at light 3, like starkiller's style. could just be implimented on two handed dual sabers with one blade turned off.
i'd add a more acrobatic alternative style for dual sabers. i might be able to get animations for this.
i'd add lightsaber pikes at heavy 3, like the royal guards from TFU use.
i'd make angled hilts have different properties to standard hilts, explanation in path to destruction
i'd make spinning the camera while swinging give the opportunity to hit more than once, but if you spin around you expose your back and make it harder to block the next swing
i don't like that wallrunning and wallsitting drain BP. it'd be cool if you could hang/grab a ledge and climb up as well as just a flat wall.
____________________________________________________________________________________________________________________________________
silly but serious
is there a way to add a hutt character? a hutt jedi would make the game great. you can do the animations by just sticking the legs together, then you strap on a hutt model to one leg.
can we get yoda's sabers? or the ability to change saber length? smaller sabers swing faster but larger sabers swing longer
are magnaguards out of the question?
can we get helicopter sabers?
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