There is a reason the new gametypes for MB2 were designed to be map-specific and work within a set time limit. Modifying with that fucks with things.
1) Community fragmentation. That is one you cannot refute because it will happen. Any time you add a new mode to a game, you add fragmentation. Good job refuting that one sir. The only reason new gamemodes will work are because they can be placed in a rotation with anything else because the gamemode is based off of how the map is setup not what you have selected in settings. It doesn't matter what game it is, even non-mb2 things get fragmentation from the same damn issue. Overwatch just added 4 new arcade modes and the fragmentation issues were visible in the first week.
2) With RP servers on the server list, people may join them just because they see population and not name. Join and then get confused as to what is going on. This happened the last time and I know at least 5 people that were very confused the first time they joined MBII and asked me for help. This totally isn't going to happen again. If you say it won't you are ignorant and stupid. Again you cannot refute something that is fact and has occurred before.
3) RPers are a small subsection of the community. Far smaller than duelers, there isn't a logistical point in providing support for 5% of the community. It isn't just removing the time limit.
4) You have been completely unable to refute what happened to other mods not designed for RP but got taken over by it (Force mod 3).
5) Your arguments for the respawn issue were only fixed recently with CTF and that isn't even released yet. Again, good job refuting.
6) You haven't done anything to fix the whole issue of the download system in the game. If people wanted to add their own custom RP content, players wouldn't be able to download and join because the autodownload system sucks and wasn't updated like lugormods was.
You're fucking delusional if you thought you refuted anything. Jesus christ. Again, you're full of shit and living in your own role play fantasy world.
Who was responsible for 1.3 and 1.4 saber system disasters? Oh right you and stassin. You totally know what you're doing design wise.
Okay let's get going.
1) People don't RP all the time. They mostly play normal game mode then have a few RP events every week for fun. RP is not a 24/7 thing where you can just jump in to it. You need to organize events and write a story. Community fragmentation will not occur because of RP. As I mentioned before, RP will most likely bring more ppl to MBII, who will then start playing open mode and dueling aswell.
2) There were never any 'official' RP servers that people could just join and RP. See above. When we had RP all the RP servers they were password protected and you could get PW from MBII forums -> RP forums. Also website name/explanation in the game info/title. The fact that it could confuse people is no reason to remove it. If we follow the lowest common denominator then there's truly no hope. So because a few people don't know what is going on, we should permanently ruin the fun for 50+ people?? Get real.
3) You never provided support for RP'ers. Just unlock the limit and they'll support themselves.
4) I don't know about this mod, so it is probably not very significant. Besides, it is not my job to go around refuting these things is it? We're talking about MBII. We had something once and it was fine, then you took it away in a childish fit of rage and we want it back. You then proceed to argue that the mod would die if you didn't take it away, DESPITE the fact that MBII had survived for what? 6 years prior to that? Probably more. This is a non argument.
5) What arguments are you talking about? In the PW protected RP communities, if ppl joined for an event you can kill yourself and restart the round. Now with the CTF respawn fix which you're brought up for som reason, this isn't an issue either. You're basically just removing your own arguments frm the table by bringing this up.
6) Again, this isn't an issue. Most 'RP' content consists of skin packs since you can just use custom class files from FA. What you got if you didnt have teh skin pack and joined, would just be a bunch of kyles of different sizes. With this forum containing a link to the RP site and explaining things, it should be fine. This is once again the thing... 5 people are confused. Remove the fun from 50 people because 5 new players don't know what RP servers are. This argument doesn't make sense. It never has and it never will, no matter how much you repeat it.
And finally. I was not responsible for 1.3 in any way. I didnt like it either btw.
But imo, 1.4 was a great system. I stand behind it 100% It could use some tweaks, since stassin counter-acted some of my suggestions, but it was overall a much better sabering system than 1.3 or what preceded it. I'm not ashamed of 1.4 in the least, though I wish we could've continued to improve it. Stassin didnt want to though and stopped working on it. Then I had a break from MB2 and come back to find 1.4.3... a total mess.
Anyways, I don't mean to sound arrogant but you're not exactly the most well-versed duelist are you mace? Even if you were someone like tempest/stassin or agent I would still stand behind 1.4 and make arguments for the features in it that I considered good. In the end though, for 1.4 I was just the tester/partner who made suggestions and tried to direct it towards what I want. Stassin was the true coder behind the scenes, like tempest is with the upcoming build. I've once again stepped in as a suggestion dispenser to try and fix 1.4.3, but my efforts depend on tempest like they depended on stassin in the past.