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This is just a small thought and i just wanted to get some opinions on it.
I dream of having Force Speed again for Sith (which wouldn't be that OP now with flinch/FP drains for saberists), and along with that Jedi would need a new lightside force power. How about that force power be a lightside version of Grip, force Stun, that would be designed to be defensive instead of offensive. Along with that, i think grip could use a rework to make level 2 more useful. Both powers should be rather powerful so as to match the likes of MT (as lightside/darkside powers, be more expensive and powerful than neutral powers).
*** Grip: specializes on a single target (offensive):
- level 1, same as current (small damage or even no damage, stun)
- level 2, no dmg buff nor lock time decrease, only allow free tossing of the victim around (like current level 3)
- level 3, expensive and adds great damage as well as significantly decreasing the lock time.
*** Stun: specializes on multiple targets (defensive):
- level 1, only slows down target unit by a 0.5x factor for a few seconds, no damage, no visual effects, instantaneous cast with force push or MT animation and a new sound effect, tiny vulnerability window (like pull) and moderate to low FP drain (15 or 20 FP, so several targets can potentially be slowed in quick succession without massive loss of FP nor huge vulnerability), has 2x the range of grip
- level 2, lower FP drain (10, 15 FP), has 4x the range of grip
- level 3, expensive, adds a short stun of the victim in the form of a stagger (not longer than a short flinch).
Possibly disallow the use of Force Push/Pull right after force Stun (like with force Lightning).
I dream of having Force Speed again for Sith (which wouldn't be that OP now with flinch/FP drains for saberists), and along with that Jedi would need a new lightside force power. How about that force power be a lightside version of Grip, force Stun, that would be designed to be defensive instead of offensive. Along with that, i think grip could use a rework to make level 2 more useful. Both powers should be rather powerful so as to match the likes of MT (as lightside/darkside powers, be more expensive and powerful than neutral powers).
*** Grip: specializes on a single target (offensive):
- level 1, same as current (small damage or even no damage, stun)
- level 2, no dmg buff nor lock time decrease, only allow free tossing of the victim around (like current level 3)
- level 3, expensive and adds great damage as well as significantly decreasing the lock time.
*** Stun: specializes on multiple targets (defensive):
- level 1, only slows down target unit by a 0.5x factor for a few seconds, no damage, no visual effects, instantaneous cast with force push or MT animation and a new sound effect, tiny vulnerability window (like pull) and moderate to low FP drain (15 or 20 FP, so several targets can potentially be slowed in quick succession without massive loss of FP nor huge vulnerability), has 2x the range of grip
- level 2, lower FP drain (10, 15 FP), has 4x the range of grip
- level 3, expensive, adds a short stun of the victim in the form of a stagger (not longer than a short flinch).
Possibly disallow the use of Force Push/Pull right after force Stun (like with force Lightning).