I think it's time to address this 'feature' of saber combat.
Especially when groundstabbing from midair...i shouldnt land on my target and have him lookup confused to see my saber impaling him ....and for me to have time to type "you are already dead" in the chat.... And time enough for him to read it...time enough for him to fail to understand what the hell I'm talking about...and then finally...finally he dies having no clue what hit him cause the delay from the attack was so long.
In other words have the animation get to the point where the saber is plunged to its low level...then at that point anything it lands on should get hit instantly like any other saber attack would. Me doing it midair and landing on someone should look more like a mario style kill.
Especially when groundstabbing from midair...i shouldnt land on my target and have him lookup confused to see my saber impaling him ....and for me to have time to type "you are already dead" in the chat.... And time enough for him to read it...time enough for him to fail to understand what the hell I'm talking about...and then finally...finally he dies having no clue what hit him cause the delay from the attack was so long.
In other words have the animation get to the point where the saber is plunged to its low level...then at that point anything it lands on should get hit instantly like any other saber attack would. Me doing it midair and landing on someone should look more like a mario style kill.