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Fire Nade Change Suggestion:
The issue - Fire nades in their current state are too oppressive at holding corridors, specifically the alt. throw, and with some changes I believe they would be much more manageable and interactive for both teams. In the current state there is no difference between the secondary fire nade and primary fire nade other than the fact that primary nade can bounce off walls and is much much easier to push back, what this causes in my experience is that primary fire nade is nearly never used in competetive scrims since it is just a worse option, its much better to just use secondary fire since its instant, has the same fire spread, and is nearly impossible for a jedi to push back in most circumstances.
The solution - Reduce the spread of fire from the secondary nade to both make it less oppressive and encourage players to use the primary throw, which allows for counter play to be used, how would this look? I will show you:
Primary Nade - will be unchanged and work as usual, spreading out from the point of origin in all 4 directions as well as having the origin flame in the center
Secondary Nade - will only create a flame on the point of origin that the fire nade contacted with, which will cover a much smaller area than primary nade, giving players a reason to use it
let me know what you think about this suggestion in the comments, as well as any changes you would make to this suggestion, have a nice day <3
The issue - Fire nades in their current state are too oppressive at holding corridors, specifically the alt. throw, and with some changes I believe they would be much more manageable and interactive for both teams. In the current state there is no difference between the secondary fire nade and primary fire nade other than the fact that primary nade can bounce off walls and is much much easier to push back, what this causes in my experience is that primary fire nade is nearly never used in competetive scrims since it is just a worse option, its much better to just use secondary fire since its instant, has the same fire spread, and is nearly impossible for a jedi to push back in most circumstances.
The solution - Reduce the spread of fire from the secondary nade to both make it less oppressive and encourage players to use the primary throw, which allows for counter play to be used, how would this look? I will show you:
Primary Nade - will be unchanged and work as usual, spreading out from the point of origin in all 4 directions as well as having the origin flame in the center
Secondary Nade - will only create a flame on the point of origin that the fire nade contacted with, which will cover a much smaller area than primary nade, giving players a reason to use it
let me know what you think about this suggestion in the comments, as well as any changes you would make to this suggestion, have a nice day <3