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So after seeing flinch over and over I have a few opinions about it.
I do believe it is a good addition and a step in the right direction. But...
They problem is that it does not really punish saberists for a mistake as much as only rewards the gunner for his aim. The people who know how it works and can manipulate it use it for swingblocks vs guns. Otherwise just run close enough to nudge and then quick swing.
Personally I feel flinch should be removed and original shot knockbacks on all opponents from previous builds reintroduced. The knockback rewarded the gunner and penalized the saberist equally. Also it gave more opportunity to pin other gunners against walls to prevent fleeing and quicken engagements.
I do believe it is a good addition and a step in the right direction. But...
They problem is that it does not really punish saberists for a mistake as much as only rewards the gunner for his aim. The people who know how it works and can manipulate it use it for swingblocks vs guns. Otherwise just run close enough to nudge and then quick swing.
Personally I feel flinch should be removed and original shot knockbacks on all opponents from previous builds reintroduced. The knockback rewarded the gunner and penalized the saberist equally. Also it gave more opportunity to pin other gunners against walls to prevent fleeing and quicken engagements.