On that note, reminder of this idea:
What if clone conc-blob firing was basically like rocket firing: you press the button, and then there's an uncancellable
fixed-length "wind-up" before the shot. The charge-up would be way shorter than rocket's chargeup and wouldn't inhibit your movement, but it would give everyone around you enough of a cue about the incoming shot to attempt an evade (or a push)...
but the shot would still come out quickly enough that it could be reliably used to pop jumping Sith or flying Mandos.
If the timing were tuned just-right, it would still be easy to land on people who have
committed to a movement, but it would be considerably harder to land on people who are focusing on evasion. (because they would know exactly when the shot's coming, and would move to evade right at that moment.)
(edit: Average human reaction time is 250ms; my first guess for the timing for the above blob idea would be a 350ms delay between click and fire. It should be reactable, but it should be close. Having it be just borderline reactable could make it very exciting, and still plenty usable.)
(
@GoodOl'Ben I'm quite curious about your reaction to this idea, Mr. Gameplay Leader. With this idea, I'd be fine with going back to blobs having guaranteed knockdown strength, and I'd even be fine with, or even
want them to have a solid ammo pool and a not-horribly-long cooldown. In my mind it's a plausible balance between the excitement you want blobs to have and the "participation" I want them to have.)