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This is for community feedback from the Open Beta currently running on the Official Open Beta Servers.
Details are here: The next steps forward
You can also join our Discord discussion: Discord - Free voice and text chat for gamers
Please limit feedback and discussion to the gameplay changes only.
Change Log
General:
Details are here: The next steps forward
You can also join our Discord discussion: Discord - Free voice and text chat for gamers
Please limit feedback and discussion to the gameplay changes only.
Change Log
General:
- arcs/clones can now toggle stamina off with special 1 (comes with a 500ms timer cooldown between inputs to prevent accidentally turning it off when activating)
- Holding use no longer drains resources while doing the short jump
- Tempest's Saber vs Gunner changes
- FP Debuff removed
- Flinch removed
- FP Regen normalized to always be 1.0x regardless of blocking, walking, or saber state.
- Being shot within 200ms of already being shot lowers FP drains by 50% until the timer runs out (does not refresh while already active). Reduction only applies to blocking saberists.
- FP drain is now only capped in two circumstances.
- If block is held down, FP drains can't exceed more than 50 FP.
- If a shot comes from outside IDR (long range) and would have drained more than 40 FP, it's capped at draining 40 FP.
- Blocking FP drain multiplier changed from 0.50x to 0.85x
- Running FP drain multiplier changed from 1.2x to 0.95x
- Adjustments to knockback to make it more consistent/effective against saberists.
- Universal damage reduction removed from saberists. Force-only (as in, does not have a saber whatsoever; not just stowed away) Jedi/Sith still retain 20% innate damage reduction. Poison adjusted to still apply damage at the same rate it did regardless.
- Jedi/Sith (saber or not) have a 20% damage reduction multiplier while in rolling getup animations.
- Jedi/Sith (saber or not) have a 20% damage reduction multiplier from friendly fire.
- Further gameplay changes
- Clone Rifle
- Blob velocity reduced by 15%.
- Blob base damage reduced from 20 to 5.
- Poison Dart
- Dosage count reduced from 10 to 1 (3 less damage in total)
- Grenades
- FP drain removed (20 from frags, 10 from sonics)
- Pistol
- Charge scaling adjustment
- Minimum base damage of charged shots increased from 26 to 28
- Maximum base damage increased from 60 to 75
- Damage increase per charge tick increased from 6.8 to 9.4
- FP drain multiplier for charged shots increased from 1.1x to 1.5x
- Charge scaling adjustment
- Bowcaster
- charge scaling adjustment
- No longer hits full charge damage (90 base damage) in 1 second of charging
- Charge ticks changed from 200ms to 250ms
- Max total charge ticks increased from 5 to 20
- Damage increases 6 per charge tick with a cap of 150 base damage.
- T21
- FP drain multiplier for alt fire raised from 1.15x to 1.25x
- TK System
- forgiving someone applies no TK points
- SBD
- base damage changed from 18 + (battery / 10) to a flat 26 damage at all times
- Projectile Rifle
- Ammo adjusted from 7/15/24 to 8/10/15
- More to be listed
- Clone Rifle
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