Favoritism

Posts
12
Likes
14
You know the absolute best way to sum up not only a bad patch, but the people who are making these horrid changes? When the official feedback thread is locked NINE FUCKING DAYS after it launches. I've been playing this mod for around three years now and I've never had to actually sign up and say something before. But here I am, under an alias, so I can play in peace if I decide to go back. Before I start, I'd like to state a few observations I've made upon actually playing the game (something I don't believe the current devs actually do anymore)

- Many people state they are unsatisfied with the game post 1.3
- Many veteran players come back, asking if 1.4 is over yet, and then promptly leave when they see the same cancerous garbage (flinch namely) is still in effect
- Nearly everyone is a Bounty Hunter or a Hero

Let's talk about that last bit, shall we? I'll focus on Bounty Hunter. Let's state those advantages over the average class.

- Faster run speed. Free
- Unblockable poison and tracking darts
- The easy to use E-11
- The harder to use but just as effective DLT-20a
- One shot pistol if maxed that you can ALSO take with a one-shot sniper rifle that fires a projectile that takes off more FP than the wrist laser, a weapon DESIGNED for FP draining that many to consider to be a joke weapon due to how bad it is in average gameplay
- A super grenade that can vaporize anything or anyone
- A melee (also jumping if you want) kick that can be used while a weapon is out. Free
- They can roll if they're downed. Free

So that's two instakill guns, multiple knockdown methods, faster default run speed than the entire roster, and physical feats along to go with it. Fair! I have some questions.

- Why are they faster than everyone else if they're supposed to be snipers? Snipers aren't traditionally fast classes, that gives them an insane amount of unjustifiable survivability against Jedi which they already have an entire armory to use against them anyway. If a Jedi gets close to you as a long ranged specialist, you should be dead or at least at a huge disadvantage because you're then in the ring of the close range specialist.

- Why are the poison darts needed anymore? Before it made sense to lower down or halt a Jedi's FP regen through the darts, but now they have such absurdly low FP regeneration that it makes absolutely no sense to have these unless you want to guarantee the BH a free kill. Especially when the Jedi has no way of avoiding it other than jumping which is very easy to wait for them to stop doing. It has perfect accuracy across an entire hallway, can't be blocked, and is (from what I can tell) hitscan? Even Dash for Hero was nerfed because of how impossible it was for Sith to counter with a pistol combo.

- WHY CAN YOU TAKE THE ONESHOT PISTOL AND THE SNIPERS IN THE SAME BUILD? This guarantees you will be a powerhouse not only from long range but from up close, and more often than not I have BHs shoot at me with the proj rifle whilst I'm blocking then just switch to their gay little pistol and walk at me firing until I run out of FP. I can't run or jump away because I'll get shot in the back or I'll just empty my FP by jumping. Before I could attempt to engage them with a lucky jump kick or even a deflect because my FP wasn't laughably bad and there wasn't flinch but now there is almost no way to take them on if they're even remotely decent. You shouldn't be able to have a one shot kill from long range AND a one (or two) shot kill from up close, that's fucking retarded.

- Why can they kick with a weapon out? Simiarly, why can a Bounty Hunter/Hero roll if they get pushed over but not a Mandalorian who are trained warriors and as such are trained in acrobatics?

So let's see what that chalks up to - an extremely squirmy, unreasonably powerful class that does not have particularly hard to use weaponry and functions as a better counter to Jedi than fucking SBDs do. But not only that, their weapons tear through almost every gunner, their speed allows them to escape every single class, and should they run out of darts or heaven forbid ammo they can just switch to a different gun and spam at the Jedi down until they either run out of FP or trigger flinch. And devs refuse to touch it because they're too busy butchering Jedi with flinch, unreasonably low FP regen, no saber perks and now they're even going after push, one of the few things we have left.

Revert Jedi and Sith (better yet the entire game) back to 1.3, please. Maybe even further back. And then take a fucking look at how broken some of the gunner classes are. I didn't have a problem with BHs and Heroes until you slaughtered sabers, now I have no chance against them as a saberist or a gunner unless -- you guessed it -- go Hero or BH myself and get into a gay little sniper war. Fuck that. This kind of blatant gunner (rather, sniper) favoritism is killing the game.
 

NPC

Donator
Internal Beta Team
Posts
74
Likes
51
A true compromise is when everyone is unhappy, therefore I think the game is more balanced right now then it has ever been.
 
Posts
1,388
Likes
1,311
Haha, the lies in this thread.

You want to know the secret to flinching?
Shake your mouse quickly * slightly side to side* targeting a jedi in your face. The only aim required is once he's flinched to shoot him down.
Other tricks are getting into a corner so he's limited in angle to come at you, etc.

To combat flinch, move...quickly *slightly side to side* targeting a gunner. Swingblock if you desire.



Tactics 101.
 

Gargos

Donator
Movie Battles II Team
Posts
574
Likes
1,189
You will never kill a good SBD in a 1v1 as Jedi.
That is what I used to think too. Now I know that deflect 3 is pretty effective against them. It is not easy but as long as you are not low in hp then you stand a decent chance. Sbd with cortosis usually doesn't have magnetic plating and if they do then they are lacking in firepower or battery or hp. Mindtrick is another good tool as long as the sbd aint got no advanced logic obviously.
 

GoodOl'Ben

Nerd
Donator
Movie Battles II Team Retired
Posts
1,116
Likes
1,657
That is what I used to think too. Now I know that deflect 3 is pretty effective against them. It is not easy but as long as you are not low in hp then you stand a decent chance. Sbd with cortosis usually doesn't have magnetic plating and if they do then they are lacking in firepower or battery or hp. Mindtrick is another good tool as long as the sbd aint got no advanced logic obviously.
Yeah, it's essentially all about identifying the build the SBD is using.

Cortosis builds will be lacking in other departments. It is not out of the question to fall back and wait for some gunner support. Act as a distraction while your gunners shoot the SBD down. In general Cortosis can be worn down with patient play nowadays.

The biggest risk is getting caught in a slap cycle, but it's good to remember a slapping SBD is not a FP draining SBD.
 
Top