to anyone on the dev team that would know, curious, were there any changes that prevent server-side entity shader re-mapping with files from other maps already in the game? AOD's old christmas DOTF for example, with the re-mapped snow etc.
i am trying to do it at the moment, i've done it successfully in the past, but now the re-mapping only seems to work if i re-map using textures from the map i'm trying to edit. i've tried on 2 different maps with the same result. if i try and change the texture with one from a different map in the game (like i used to be able to do), it doesn't work, re-mapping one texture with a different one from the map i'm editing, it works.
wasn't sure if there was some kind of change made intentionally to prevent shader re-mapping so thought i would ask
i am trying to do it at the moment, i've done it successfully in the past, but now the re-mapping only seems to work if i re-map using textures from the map i'm trying to edit. i've tried on 2 different maps with the same result. if i try and change the texture with one from a different map in the game (like i used to be able to do), it doesn't work, re-mapping one texture with a different one from the map i'm editing, it works.
wasn't sure if there was some kind of change made intentionally to prevent shader re-mapping so thought i would ask