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My first suggestion:
Ever tried to give one class in open medic and ammo perks? Available for purchase with points, or without idk? Make the medic perk very slow (maybe) and execute-able by "use" (no selfheal) and the ammo perk will give a middle ration of ammo for everyone, with a cooldown. Or just throw out an ammo create someone can pick up and even you. (with a cooldown, a high cooldown)
I would recommend the "Commander" classes for that.
Like that the "MEDAK" and "AMMO" voice_cmd´s will make finally some sense in open.
All of the given suggestions are variable for sure, for the balancing
Anyway we should give some really nice new features for MBII which makes it for real a 2.0 version. But I think the devs already planned some really good shit.
Now it´s your turn guys. Just feel free to suggest any idea you have.
Ever tried to give one class in open medic and ammo perks? Available for purchase with points, or without idk? Make the medic perk very slow (maybe) and execute-able by "use" (no selfheal) and the ammo perk will give a middle ration of ammo for everyone, with a cooldown. Or just throw out an ammo create someone can pick up and even you. (with a cooldown, a high cooldown)
I would recommend the "Commander" classes for that.
Like that the "MEDAK" and "AMMO" voice_cmd´s will make finally some sense in open.
All of the given suggestions are variable for sure, for the balancing
Anyway we should give some really nice new features for MBII which makes it for real a 2.0 version. But I think the devs already planned some really good shit.
Now it´s your turn guys. Just feel free to suggest any idea you have.