Cg_dynamiccrosshair 0
cg_dynamiccrosshairprecision 0
deactivates it completly, i think.
For duels this could be useful, for open not at all =D
The problem with this, as you can tell with about two seconds of testing, is that it makes the crosshair point at a spot where your shots aren't going.
That's bad.
Stick with dynamic crosshair, just think of it like a laser sight on your gun, because that's exactly how it works.
(As for cg_thirdpersontargetdamp and cg_thirdpersoncameradamp, those both have to do with the fact that when you move your crosshair, the camera doesn't *immediately* point to the new crosshair location. The camera gradually moves to point where the crosshair is pointing. So if you move your mouse around quickly, you will see the crosshair wiggle around the center of the screen, rather than staying centered on the screen. If you set both variables to 1, the camera is "completely damped" and will stiffly follow the crosshair, so the crosshair remains centered at all times.)
Also the sheer lack of reading comprehension and lack of thought or experimentation evident in OP's posts makes me almost shudder. It takes a matter of
seconds of
testing the mechanics yourself to understand that the crosshair functions like a laser sight.
still,
So this would be far less noticeable in first person view?
This is true. Because by moving the camera from "floating a couple feet above and behind your head" to "inside your head," you move the camera a lot closer to where your gun is. So you perceive less crosshair motion when the crosshair moves from pointing at a distant object to pointing at a close one. Some guns (in particular, guns that have a sniper mode) actually fire directly out of your face, so in first person your crosshair will actually be totally stationary.
Dual Pistols are also very stable from first person, BUT the crosshair for dual pistols is fucked up. The crosshair believes that the guns are positioned like an E-11, when they're actually positioned much higher. Honestly it's almost better to play dual pistols with the crosshair turned off entirely, except that the crosshair still helps for laying down long distance suppression accurately.
As far as 1st person vs 3rd person, 3rd person is better overall, but the theoretically best option is to be able to quickly switch between them, cuz first person IS situationally preferable. I have scroll-up bound to 1st person and scroll-down bound to 3rd person. Because I'm theoretically best.