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[SOLVED] Crashing on map change.

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Title pretty much sums it up. Everything's set to be writable, despite Win 10's best efforts.

===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\mbii.x86.exe
Module File Name: OJKB6CC.tmp
Exception Code: 0xC0000005 (Access Violation)
Exception Address: 0x163F047C (OJKB6CC.tmp+0x7047C)

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0x00000001, EBX: 0x1645E838, ECX: 0x9AF7B69A
EDX: 0x0019EF54, EBP: 0x1644DA82, EDI: 0x23F1DCE0
EIP: 0x163F047C, ESI: 0x23F1DCE0, ESP: 0x0019EFAC

Segment Registers:
CS: 0x00000023, DS: 0x0000002B, ES: 0x0000002B
FS: 0x00000053, GS: 0x0000002B, SS: 0x0000002B

-----------------------------------
Call Stack Trace
-----------------------------------
OJKB6CC.tmp(vmMain+0x2B25C) [0x163F047C]
OJKB6CC.tmp(dllEntry+0x2237CE1) [0x1862E9F1]
mbii.x86.exe(dllEntry+0x1A05D634) [0x30454344]

===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: C:\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\mbii.x86.exe
Module File Name: OJK2EDC.tmp
Exception Code: 0xC0000005 (Access Violation)
Exception Address: 0x139C047C (OJK2EDC.tmp+0x7047C)

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0x00000001, EBX: 0x13A2E838, ECX: 0x2A573D7A
EDX: 0x001828E4, EBP: 0x13A1DA82, EDI: 0x24F4DCE0
EIP: 0x139C047C, ESI: 0x24F4DCE0, ESP: 0x0018293C

Segment Registers:
CS: 0x00000023, DS: 0x0000002B, ES: 0x0000002B
FS: 0x00000053, GS: 0x0000002B, SS: 0x0000002B

-----------------------------------
Call Stack Trace
-----------------------------------
OJK2EDC.tmp(vmMain+0x2B25C) [0x139C047C]
OJK2EDC.tmp(dllEntry+0x2237CE1) [0x15BFE9F1]
mbii.x86.exe(dllEntry+0x1CA8D634) [0x30454344]

===================================
JKA Movie Battles II Crash Log
===================================
Process File Name: C:\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\mbii.x86.exe
Module File Name: OJK6DB4.tmp
Exception Code: 0xC0000005 (Access Violation)
Exception Address: 0x3475047C (OJK6DB4.tmp+0x7047C)

-----------------------------------
Register Dump
-----------------------------------
General Purpose & Control Registers:
EAX: 0x00000001, EBX: 0x347BE838, ECX: 0x1AC218AD
EDX: 0x001825A4, EBP: 0x347ADA82, EDI: 0x461FDCE0
EIP: 0x3475047C, ESI: 0x461FDCE0, ESP: 0x001825FC

Segment Registers:
CS: 0x00000023, DS: 0x0000002B, ES: 0x0000002B
FS: 0x00000053, GS: 0x0000002B, SS: 0x0000002B

-----------------------------------
Call Stack Trace
-----------------------------------
OJK6DB4.tmp(vmMain+0x2B25C) [0x3475047C]
OJK6DB4.tmp(dllEntry+0x2237CE1) [0x3698E9F1]
mbii.x86.exe [0x30454344]
 
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JAMP just flat out crashes without a log file on launch.

EDIT: further troubleshooting got me this:

JAmp: v1.0.1.0 win-x86 Oct 24 2003
----------------------
25222 files in pk3 files
execing mpdefault.cfg
execing jampconfig.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium IV

------- Input Initialization -------
Skipping check for DirectInput
Joystick is not active.
------------------------------------
...initializing QGL
succeeded
...setting mode 6: 1024 768 W
...created window@0,0 (1030x797)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...5 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...WGL_EXT_swap_control not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_point_parameters not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found
execing low.cfg
Initializing OpenGL extensions
...no supported texture compression method found
.....ignoring texture compression
...using GL_EXT_texture_env_add
...GL_EXT_texture_filter_anisotropic not found
...WGL_EXT_swap_control not found
...using GL_ARB_multitexture
...GL_EXT_compiled_vertex_array not found
...GL_EXT_point_parameters not found
...GL_NV_register_combiners not found
...GL_ARB_vertex_program not found
...GL_ARB_fragment_program not found

GL_VENDOR: SciTech Software, Inc.
GL_RENDERER: GLDirect 5.0 x86 (Dec 10 2007 21:11:41)
GL_VERSION: 1.1 Mesa 6.0
GL_EXTENSIONS: GL_EXT_texture_env_add GL_ARB_multitexture
GL_MAX_TEXTURE_SIZE: 4096
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(32-bits) Z(32-bit) stencil(8-bits)
MODE: 3, 1024 x 768 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium IV @ 2195 MHz
rendering primitives: multiple glArrayElement
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 2
texture bits: 16
lightmap texture bits: 0
multitexture: enabled
compiled vertex arrays: disabled
texenv add: enabled
compressed textures: disabled
compressed lightmaps: disabled
texture compression method: None
anisotropic filtering: disabled (0.000000 of 0.000000)
Dynamic Glow: disabled

------- sound initialization -------
Initializing DirectSound
- using ancient version of DirectX -- this will slow FPS
locked hardware. ok
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
11025 speed
0x11f01060 dma buffer
No background file.
----------------------
------------------------------------

--- ambient sound initialization ---
Sound memory manager started
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
Failed.
Shutting down OpenGL subsystem
VM_Create on UI failed
 
Last edited:
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Search Results for Query: VM_Create on UI failed | Movie Battles II Community
There are lots of people who experience such problem, try searching through the forum. ^ That's a link.

The solutions I got online seem to be largely use "OpenGL.dll", which allows me to launch JAMP and get ingame, but starting a round will return "CL_ParseServerMessage" and causes OpenJK to crash on map load. This is as I type, so, going to poke at other nonrotation servers and see if it persists. Attempting to start from launcher does, well, nothing. Repairing the installation got me nowhere. Searching for the error message was the first thing I did.

The last log is not a crash log.

Sorry, console log more appropriate, I guess?
 

ent

Movie Battles II Team
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You better not use any non-officially provided opengl32.dll. Just update your graphics drivers and remove that opengl32.dll. And show the console log w/o that opengl32.dll.
 
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Very common issue for Win10 users and MBII. I had no crash problems on Windows 8 then updated to 10 and couldn't launch JKA without using OpenJK. Currently I use the setting "MBII Client" in my launch options (which launches through OpenJK) and I have no issues with OpenGL crashes. Related to your graphic drivers, not sure what specifically but there's some type of confliction.

James Earl Jones recently posted about the same error and to my knowledge he found a way to fix it. Maybe try to contact him and see if he has any suggestions. Technical Issue - Windows 10 MB2 Problem
 
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Went ahead and just renamed all ".dll" files that I didn't see specifically referenced by the game to ".abc" so they'd not get read and while JAMP doesn't work, OpenJK no longer crashes on map change.
 
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