I know the OP didn't ask for all controls, just a few ones, but here goes.
Setting up controls is a matter of personal preference, what's important is asking yourself the right questions when designing it. Which core controls are going to be used the most: movement keys (including jump, crouch, walk) and primary/secondary attack usually. Which fingers/hands will you be using for those ?
Having decided these basics, which other controls will you use the most: reload, weapon mode, special 1, special 2, specific weapon selects, specific force powers, use, use item, select next item, scoreboard, voice chat menu, say, say team, maybe some specific voice chat lines. In order of being used the most, put them as close as possible to the core controls.
Then there are some subtleties like which fingers will be harder to move such as perhaps the pinky, or which controls you absolutely want to be able to use while still having free control over your movement (since movement is usually handled by the index, middle and ring fingers, you'll want to make such controls like walk or jump reachable independently of that, so by the thumb or the pinky). If you have additional buttons on the left or right of your mouse make sure to use them for something, as they won't impair anything (since you can use them with your thumb/ring finger while your index and middle finger can still freely press mouse1 & mouse2).
In short: the more important the control, the easiest to access (shortest distance possible for your fingers) it needs to be; and make sure to use the most fingers possible, normally all of them (except maybe the pinky on the right hand which is used only to help move the mouse around, that is if you're right-handed).
Some recommendations:
- Using specific weapon selects is objectively better than using prev/next weapon or a scrollwheel, because they instantly give you the weapon, which is always better than even the smallest delay. When not used to it, it might seem difficult because you have to move your fingers on a larger variety of buttons, and sometimes maybe pretty far for some of the least used weapons, but moving fingers more and more accurately is actually a way to increase one's overall skill and when you get used to it it will be way faster than scrolling or using prev/next.
- Using specific force power keys is also much, much better than scrolling through them or using prev/next force power + "use force power", it's actually even more critical than weapon selects. Get rid of all useless "/say stuff" binds and put all open mode force powers as close to your core movement keys as possible.
- Unless you are using your ring finger for mouse2, and thus can reach the middle mouse buttons with your middle finger, it's probably better never to use middle mouse buttons.
My setup:
- Movement keys = W, A, S, D
- Jump = Space
- Crouch = C
- Walk = Left Shift
- Primary/secondary attack = Mouse1/Mouse2
- Reload = Mouse4
- Weapon mode = Mouse5
- Special 1 = Y
- Special 2 = X
- Specific weapon selects = the basic ones from JKA: 1, 2, 3, 4, 5, 6 ,7, 8, 9; PLX select = Alt; Explosives select = R
- Specific force power selects: Force Speed = Z, Force Seeing = B, Force Push = V, Force Pull = G, Force Mindtrick = N, Force Heal = H, Force Lightning = T, Force Grip = <
- Use = Left Ctrl
- Use item = U
- Next item = I
- Previous force power = Q
- Use force power = F
- Next force power = E
- Scoreboard = Tab
- Voice chat menu = K
- Say = O
- Say team = +
- First/Third person view toggle = P
- Taunts etc. = unimportant, somewhere in the , . à ù è keys
And a bonus:
- Autoblock script toggle = J
It's a simple script you can set up like this in your jampconfig.cfg or directly in the console:
/seta unblock "-altattack;bind j vstr block"
/seta block "+altattack;bind j vstr unblock"
/bind J "vstr block"
on a keyboard layout like this
Now that i look at my layout more closely like this, i realize there are alot of bad aspects about it that i didn't realize at the time i designed it. For example, instead of having Prev/Next/Use force power, which should all essentially be useless unless playing FA with Force Destruction/Drain or whatever, so close to the movement keys, i should totally replace them with Special 1 and some specific weapon/force power keys.