Class limits in Open mode - yay or nay?

Do you think class limits can improve Open mode?


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I'd say no cause like i see things like having a class limit is like a whole another style and takes a way from the fun spam or even different type of tactics like 2 jedi with a clone to each with a wook in one group or something but thats just my view I would see it as really restrictive to have like everything like that, so much arguments and cant really say class steals but class hogging some one takes a good class and kills there self to troll or simply dosn't use the class in battle like the trolls would do if it was implemented :D
 
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I'd say no cause like i see things like having a class limit is like a whole another style and takes a way from the fun spam or even different type of tactics like 2 jedi with a clone to each with a wook in one group or something but thats just my view I would see it as really restrictive to have like everything like that, so much arguments and cant really say class steals but class hogging some one takes a good class and kills there self to troll or simply dosn't use the class in battle like the trolls would do if it was implemented :D


You know, before I was still with the nay on this, mostly because the one thing I liked about MBII is that I can get on, choose a class, and have the fun I wanted to have. But for some reason, class hogging and trolling like you described never occurred to me, so now I even more into the nay. Although I understand the need to have class limits for a team based game, but while this may be self-biased, and perhaps a bit selfish, but MBII has always been a laid back game for me, just join a server, hop on, and choose your class, and go do your thing. A nice little thing to just relax and have the fun you want, but if that class is taken, and it's really the only class you have fun with, then what? You'll be stuck with playing a class you don't like or don't want to play as, then you won't have fun. Again, a bit selfish, and I could just learn to play another class, but hey, if I don't have fun, or I am forced to play something I don't want?

Well really, I could go on about this, but my point is, one of the things I liked about MBII is simply the absurd and hilarious things that came with with it, one being class spam, now while it may not always be fun to have around, you can't deny some cool things came from it, as well as the opportunity it can present (Yes yes, class spam trolling [What I am mostly pointing to is just playing the game how you want]). But however, like Vizino said, this could also bring up the ability to troll whole teams, by spawning in as a much needed class, killing yourself and thus, you screw your entire team, some would say an admin will deal with it, but admins aren't always on, and we still deal with stupid shit anyways that can ruin the game for us, and now we would have to deal with this. As per usual, I can adapt to the new system, as I always done, but, this might end up keeping me somewhat away from MBII, because if I hop on and see my preferred class taken, I might not have the motivation to choose another class and play as that, until my preferred class becomes available. while most of this is all personal bias, but, I can't help but think now about the new trolling opportunities that lie with this that can ruin an entire team's experience.

I still wouldn't mind a yay's opinion on the matter though.
 
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You know, before I was still with the nay on this, mostly because the one thing I liked about MBII is that I can get on, choose a class, and have the fun I wanted to have. But for some reason, class hogging and trolling like you described never occurred to me, so now I even more into the nay. Although I understand the need to have class limits for a team based game, but while this may be self-biased, and perhaps a bit selfish, but MBII has always been a laid back game for me, just join a server, hop on, and choose your class, and go do your thing. A nice little thing to just relax and have the fun you want, but if that class is taken, and it's really the only class you have fun with, then what? You'll be stuck with playing a class you don't like or don't want to play as, then you won't have fun. Again, a bit selfish, and I could just learn to play another class, but hey, if I don't have fun, or I am forced to play something I don't want?

Well really, I could go on about this, but my point is, one of the things I liked about MBII is simply the absurd and hilarious things that came with with it, one being class spam, now while it may not always be fun to have around, you can't deny some cool things came from it, as well as the opportunity it can present (Yes yes, class spam trolling [What I am mostly pointing to is just playing the game how you want]). But however, like Vizino said, this could also bring up the ability to troll whole teams, by spawning in as a much needed class, killing yourself and thus, you screw your entire team, some would say an admin will deal with it, but admins aren't always on, and we still deal with stupid shit anyways that can ruin the game for us, and now we would have to deal with this. As per usual, I can adapt to the new system, as I always done, but, this might end up keeping me somewhat away from MBII, because if I hop on and see my preferred class taken, I might not have the motivation to choose another class and play as that, until my preferred class becomes available. while most of this is all personal bias, but, I can't help but think now about the new trolling opportunities that lie with this that can ruin an entire team's experience.

I still wouldn't mind a yay's opinion on the matter though.
Indeed, another Nay imo would be if your class that your good at like you said or the one you want is taken an causes you to player another class is the simple fact that you may lack the skill for it, and ive always sen class limits as a Competitive style playing so if they need a good arc to do objective X and they dont know how to do movement Y and so on its gonna be a raging disaster and kinda puts people at like an SOL ending
 
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I say "nay",even though the class limits server is fun.Why just not keep the function in the servers,or like Puppytine suggested:
Or at least give to server' owners right to decide do they want this option on or off.
(also,Open mode would not be "open" mode,now would it? xd )
 
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I say "nay",even though the class limits server is fun.Why just not keep the function in the servers,or like Puppytine suggested:

(also,Open mode would not be "open" mode,now would it? xd )

I am pretty sure they were never planning to hard code it into the game.
And if they did servers can just set a variable for class limits.

Like I said, the active NA servers will never use this unless people finally start playing officials.
So its kinda pointless for people like me, its more of like a carrot on a stick.
 
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Yay, i prefer more organized play and since i like all classes i don't mind bad players blocking the more prefered classes.
But at the same time the full choice classic open mode should still be in some form available for people who enjoy that more. So basically have class limit as the default choice but give admins the option to remove it. If the class limit isn't too restricting i wouldn't worry about splitting the userbase.

I think a class limit of no more than ~30% of the population for all classes (except deka and maybe wookie) - (soldiers could have more) would be the best compromise of organized play and freedom of choice.
It most certainly shouldn't have 3.0 vs 1.5 sniper classes as DaloLorn pointed out (tho that is partly a problem due to the (too) strong manda sniper rifle), and a fine balance between Sbd/Deka and Clone/Arc has to be taken care of.
 
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Like i've seen many other post's say. Add a new game mode, like full authentic and semi authentic. At the base they're the same but with different rules.
Not at all hard to do. The only down side is it will probably split the current open community up and one of the two game modes will die exactly like semi authentic.
 
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how many nails mb2 coffin can handle?

nay.
i like SW for lightsabers and force. never played gunners since rc3, never will.
 
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Putting class limits on players is the wrong way to go. One of the biggest problems is new players getting on and only playing Jed/Sith and only going for kills. If the devs were to add a forced class limit the new guys would be sucking up the jedi/sith slots and would cause a lot of frustration among vet players. What I think the devs need do is make is an incentive for newer players to play support. Which is why I think the devs need to bring back the assists=kills type scoreboard system. Players are more likely to play support when knowing if they focus on assisting, they can get a decent score. This would improve team-play and make for a better experience while also making newer players feel more valuable.
 
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Yay if it in percentage of people playing on the server.
Nay if it in absolute terms, it's way to rigid.
 
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Class Limits should be restricted to specific servers for players who want that, it shouldn't be forced, ever.

If we had class limits, class spam memes would never happen.

Come to think of it actually, almost all the threads I see on balance, etc, all seek to make the game more serious, and while that can be good for the serious players, most of the player who DO play this game, play purely for fun, and class spam memes, and taunt spamming, etc, is their way of having it. I feel like removing all the little, funny, glitchy shit from the game would just kill the player base, leaving only the hardcore players to lord over the remains like some sort of post apocalyptic Mad Max type bandit society. There are options to enable what you want; you can turn off taunt spam, and you can make your own server and turn on class limits (eventually).

stap

leaf my memes alone

Note - Not speaking directly to OP. More to the whole 'waow srs gamur' portion of MB2.

Personally, I don't think class spam is an issue. The only thing that causes it in the first place is the ability to lone wolf in this team based game, which is caused by class imbalance. The imbalance is hard to fix in MB2, specifically because unlike a game like TF2, the classes on each team are very different, with the exception of most gunners, as they only have minor differences between most of them on each side. (They all have the same DPS for the most part, with the exception of clones, wooks, snipers, etc. Mostly snipers, though.)

I think that it's unfair to compare MB2 to TF2, as they are vastly different games, at least in the way they are played. TF2 is a class based team shooter, where the classes are actually vastly different. MB2 is a class based team shooter where all the gunner classes are basically the same with minor differences, but they are different enough that it is difficult to balance the two teams' classes. In TF2, there is a set of classes that both teams get equally. Pretty difficult to balance, because of all the minor shit, but it can happen. TF2 also has a very professional, very well paid dev team working to balance stuff. MB2 has a couple of rednecks being paid in beer and japanese sex toys who irregularly work on the game in between their monthly porn marathons. (They do it for free.)

The difference here is that Valve has a very well trained dev team working to balance ONE class set that they are STILL having difficulty with. The MB2 devs have TWO class sets, and they are NOT getting paid, so they don't have a lot of reason to actually work on this other than personal interest, and genuine care for the mod, and that means that the work on it is gonna be slow.

Anyways, to get to the point here, because I just realized I'm starting to drone on, and I'm thinking way too much about this:

The class spam wouldn't be an issue if the classes were balanced better, but being the state of affairs, that is either going to take a long time, or it's not going to happen at all. Even if they do work on it, and they get theses updates out, like previous updates before it, many mistakes will be made by multiple people before the game is actually very well balanced. I think it's okay right now, but it has dawned upon me after a decade or so of play that everybody has something to complain about, and the game will never be perfect in their eyes regardless of what happens or who works on it.

Then the people who complain join the dev team, and the endless cycle of unbalance and balance continues until they finally give up, and I can go back to being a productive (citation needed) member of society again.
 
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