CFL_FORCEBLINDING - Needs some work.

  • Thread starter Deleted member 8224
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Deleted member 8224

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The current iteration of Force Blind is not ideal for the balancing of FA/Legends classes, and essentially outplays any current Force Ability in the game.

Current values are as stated in the Wiki:
  • Level 1 : Blinds the target for 4 seconds at the cost of 40 FP drain and a long (1.2 seconds) cooldown after use.
  • Level 2 : Blinds the target for 4 seconds at the cost of 30 FP drain and a medium (0.8 seconds) cooldown after use.
  • Level 3 : Blinds the target for 4 seconds at the cost of 20 FP drain and a short (0.4 seconds) cooldown after use.

My proposition is to rework this ability to something like this:
  • Level 1 : Blinds the target for 4 seconds at the cost of 40FP, and has a long (3.6 seconds) cooldown.​
  • Level 2 : Blinds the target for 4 seconds at the cost of 40FP and has a a medium (2.4 seconds) cooldown.​
  • Level 3 : Blinds the target for 4 seconds at the cost of 40 FP drain and a fast (1.2 seconds) cooldown after use.​

Additionally, each level can also change the range of the ability to perhaps something like:
  • Level 1 : Reach is set to 10 units.
  • Level 2 : Reach is increased to 20 units
  • Level 3 : Reach is increased to 30 units.


Unsure what exact measurements is used, but I think it's understandable.
Could also take inspiration from the variable existing ranges of the Push force power.


Thank you for your time.
 

MaceMadunusus

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The current iteration of Force Blind is not ideal for the balancing of FA/Legends classes, and essentially outplays any current Force Ability in the game.

There are ideas for a complete Force Blind rework (and possible integration into open with that rework) but we haven't gotten to it yet as some other things are higher priority.
 
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