D
Deleted member 8224
Guest
The current iteration of Force Blind is not ideal for the balancing of FA/Legends classes, and essentially outplays any current Force Ability in the game.
Current values are as stated in the Wiki:
My proposition is to rework this ability to something like this:
Additionally, each level can also change the range of the ability to perhaps something like:
Unsure what exact measurements is used, but I think it's understandable.
Could also take inspiration from the variable existing ranges of the Push force power.
Thank you for your time.
Current values are as stated in the Wiki:
- Level 1 : Blinds the target for 4 seconds at the cost of 40 FP drain and a long (1.2 seconds) cooldown after use.
- Level 2 : Blinds the target for 4 seconds at the cost of 30 FP drain and a medium (0.8 seconds) cooldown after use.
- Level 3 : Blinds the target for 4 seconds at the cost of 20 FP drain and a short (0.4 seconds) cooldown after use.
My proposition is to rework this ability to something like this:
- Level 1 : Blinds the target for 4 seconds at the cost of 40FP, and has a long (3.6 seconds) cooldown.
- Level 2 : Blinds the target for 4 seconds at the cost of 40FP and has a a medium (2.4 seconds) cooldown.
- Level 3 : Blinds the target for 4 seconds at the cost of 40 FP drain and a fast (1.2 seconds) cooldown after use.
Additionally, each level can also change the range of the ability to perhaps something like:
- Level 1 : Reach is set to 10 units.
- Level 2 : Reach is increased to 20 units
- Level 3 : Reach is increased to 30 units.
Unsure what exact measurements is used, but I think it's understandable.
Could also take inspiration from the variable existing ranges of the Push force power.
Thank you for your time.