CFL_FORCEBLINDING - Needs some work.

  • Thread starter Deleted member 8224
  • Start date
D

Deleted member 8224

Guest
The current iteration of Force Blind is not ideal for the balancing of FA/Legends classes, and essentially outplays any current Force Ability in the game.

Current values are as stated in the Wiki:
  • Level 1 : Blinds the target for 4 seconds at the cost of 40 FP drain and a long (1.2 seconds) cooldown after use.
  • Level 2 : Blinds the target for 4 seconds at the cost of 30 FP drain and a medium (0.8 seconds) cooldown after use.
  • Level 3 : Blinds the target for 4 seconds at the cost of 20 FP drain and a short (0.4 seconds) cooldown after use.

My proposition is to rework this ability to something like this:
  • Level 1 : Blinds the target for 4 seconds at the cost of 40FP, and has a long (3.6 seconds) cooldown.​
  • Level 2 : Blinds the target for 4 seconds at the cost of 40FP and has a a medium (2.4 seconds) cooldown.​
  • Level 3 : Blinds the target for 4 seconds at the cost of 40 FP drain and a fast (1.2 seconds) cooldown after use.​

Additionally, each level can also change the range of the ability to perhaps something like:
  • Level 1 : Reach is set to 10 units.
  • Level 2 : Reach is increased to 20 units
  • Level 3 : Reach is increased to 30 units.


Unsure what exact measurements is used, but I think it's understandable.
Could also take inspiration from the variable existing ranges of the Push force power.


Thank you for your time.
 

MaceMadunusus

Level Designer
Donator
Movie Battles II Team
Posts
1,889
Likes
2,575
The current iteration of Force Blind is not ideal for the balancing of FA/Legends classes, and essentially outplays any current Force Ability in the game.

There are ideas for a complete Force Blind rework (and possible integration into open with that rework) but we haven't gotten to it yet as some other things are higher priority.
 
Top