- Posts
- 866
- Likes
- 774
Let us put aside the lack of balance when it comes to SBD in it is current state. SBDs, as well as Destroyer Droids are often called too strong.
Why is that? They are just hard to approach.
Is it fair? Kinda, playing SBD with a bad build will come back at you, same applies for Deka. Both classes are very rewarding to more experienced players (I should be last to talk I kno.) I am sure everyone can recall an image, of Seras for reference: doing twenty laps around the map in one round killing half of the opponents single-handedly (other team is so stacked pff.)
Logic is telling me a Deka should be played as a stationary unit most of the time (it is turret shaped, what.) I am lacking patience and end up rushing to death. I just can not do it as good as others. Deka nor SBD these two are certainly not for anyone to play.
SBDs slap is a life saver - lightsaber wielders are having a hard time to land a hit, close quarters combat goes in favor of the synthetic. I do not know if SBD's fire rate is not even higher than Deka's at it is peak. It is easy to die as an SBD playing it wrong, panicking is not going to help too.
(I do not believe any of these classes is too powerful, we just get to experience some good performance from old timers and end up accusing the class for own mistakes it is a team game afterall.)
Droids often tend to finish you off or to take you by surprise xTH round in a row. If machines are bringing 'salvation', why are they using hit and run strategy most of the time (it is so flawed and graceless.)
How much of this can your neural net process @(MSDWP) Q-11 @Goliath-A.I. (...)
Interested in sporadical deathmatches featuring two teams Robo Muggers versus Lousy Antropoids? Let us get closer to the answer as we sheed hydraulical fluids and turn the insides to the other side. Call all @A.I in range it is time to empty your batteries in the name of entertainment.
Why is that? They are just hard to approach.
Is it fair? Kinda, playing SBD with a bad build will come back at you, same applies for Deka. Both classes are very rewarding to more experienced players (I should be last to talk I kno.) I am sure everyone can recall an image, of Seras for reference: doing twenty laps around the map in one round killing half of the opponents single-handedly (other team is so stacked pff.)
Logic is telling me a Deka should be played as a stationary unit most of the time (it is turret shaped, what.) I am lacking patience and end up rushing to death. I just can not do it as good as others. Deka nor SBD these two are certainly not for anyone to play.
SBDs slap is a life saver - lightsaber wielders are having a hard time to land a hit, close quarters combat goes in favor of the synthetic. I do not know if SBD's fire rate is not even higher than Deka's at it is peak. It is easy to die as an SBD playing it wrong, panicking is not going to help too.
(I do not believe any of these classes is too powerful, we just get to experience some good performance from old timers and end up accusing the class for own mistakes it is a team game afterall.)
Droids often tend to finish you off or to take you by surprise xTH round in a row. If machines are bringing 'salvation', why are they using hit and run strategy most of the time (it is so flawed and graceless.)
How much of this can your neural net process @(MSDWP) Q-11 @Goliath-A.I. (...)
Interested in sporadical deathmatches featuring two teams Robo Muggers versus Lousy Antropoids? Let us get closer to the answer as we sheed hydraulical fluids and turn the insides to the other side. Call all @A.I in range it is time to empty your batteries in the name of entertainment.
Last edited: