I think that feeling of randomness in those situations is fine, because this is a neat thing, which controls very specific game design solutions:
- it punishes people for sniping without sniper rifles (which is fine, because most guns are not intended to be used as sniper rifles)...
- ...and encourages initiating close/mid-range fights (which is fine, because those are situations, where those guns are intended to be used at with max efficiency)
- it makes open areas relatively safe and makes mandalorians and snipers your only threat there (which is fine, because that's THEIR niche)...
- it indirectly rewards offence strategies (this is a very cool thing: you could dive into tightly-shelled hallway as a gunner, and, if you succeed and survived, you will change the flow of the battle and your team will succesfully come through. Slow bullet speed grants a viable chance of successful execution of this strats, which is a crucial thing on every map)
Faster bullet speed could theoretically ruin those solutions, it could:
- indirectly rebalance the way some battles flow;
- indirectly makes some choke-points frustrating;
- indirectly buff already cool e-11;
- indirectly nerf niche weapons because e-11 is already better choice in most situations;
- nerf some niche classes for the same reason;
-
Make Jakku Great Again Open-area fights were not intended to be a thing in this game, as much as i can judge, and there's no reason to go towards this direction.
If that cool new bullet speed won't meet those expectations, then those people with ingrained traditionalism will be fine about it