BasePack (MaxFPS Model Pack)

Discussion in 'Modification & Media' started by Lessen, Mar 11, 2018.

  1. Remalus

    Remalus

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    It's not that I don't know how to do it; but everybody needs to experience this Roshiness, it's part of the experience :D
     
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  2. Remalus

    Remalus

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    but yea I'll get a Rosh version 1 sec
     
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  3. |CB|Lyrion

    |CB|Lyrion Internal Beta Team

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    Great Jedi Rosh Penin?!?! I like t
    This guy undertand it all
     
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  4. a jew

    a jew Internal Beta Team

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  5. Remalus

    Remalus

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    what about having mroe models from base to use with jedi and sith stuff? like in base the sith had desann and tavion and shadowtroopers and all those reborns and stuff but the jedi aloso had luke and kyle and jedimaster and jedi2
     
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  6. noel

    noel Internal Beta Team

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    should re-add some base models from the original game, like base luke and stuff would be cool

    i'd 100% use this if you cleaned it up a bit
     
  7. Lessen

    Lessen Childpuncher Movie Battles II Team

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    Is there any other "cleaning up" you're referencing besides adding as much model diversity from Base as possible? Do you also want FA support or something?
     
  8. noel

    noel Internal Beta Team

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    No, don't care about FA

    Just add more base models and remove starkiller and so on, there are some models which aren't from base which are still in the pack

    Also is there anything you can do about the wall of jedi trainers that you're presented with when choosing a model? it looks a bit daft. Would look a lot neater without it
     
  9. Lessen

    Lessen Childpuncher Movie Battles II Team

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    First off I laughed (in an appreciative way) at "it looks a bit daft." Maybe because I'm American so "daft" isn't a usual word. According to my current understanding of modding, I don't THINK I can reduce the number of displayed slots, but if I'm wrong Peneke would know. @Penekowski Is it possible to reduce the number of displayed slots so that my mod which is full of redundant slots doesn't present a bunch of redundant slots?

    Second off, I thought being able to keep Starkiller was actually something of a treat, because I like his exaggerated screaming, so I like that his model is, uh, Base-based. I GUESS I could make a No Starkiller, Base Purist version though, when I come back to this pack.

    Thirdly, alright, I'll plan to come back to this primarily to re-evaluate the list of Base models and add as many as I can.

    It would be funny to replace a bunch of Jedi slots with just tons of different arrangements of Jaden head/body/leg combos, but... I'm.... not sure if that would be very easy. Also not sure how/if I could flag them all as RGB. It's something I'll investigate whenever I decide to hunker down and work on all this.

    Edit: Just glanced at the way the base Jaden files are arranged and observed a possible way that making a bunch of Jaden variants would actually be really straightforward (but still rather tedious).
     
    Last edited: Apr 14, 2018
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  10. noel

    noel Internal Beta Team

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    yesssss particularly to that jaden variant idea
     
  11. Remalus

    Remalus

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    It wouldn't be difficult except setting up RGB would make it 1000x more tedious, unless u somehow have the time for that just set it to use any color that makes sense for the outfit
     
  12. Lessen

    Lessen Childpuncher Movie Battles II Team

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    At the moment I know absolutely nothing about how RGB set-up works. I kind of assumed that certain character slots are simply flagged as RGB-able and display RGB sliders, and that that's not something I can affect with a mod, so I was planning on just replacing the models and leave it at that.

    In the current version of the basepack, there's this one black twi'lek model that's actually fully RGB, but is on a slot that doesn't have RGB sliders, so you can set her color, but you have to do it by selecting a different character first.
     
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  13. Blackwyrm^Heart

    Blackwyrm^Heart

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    Potion Seller approves of this
     

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