Aim is 'jumping' to the target's model

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Hi, i need a help.

A friend told me that everytime his sight is in a player's model, his aim is 'jumping' to the target, more like a fast lock in target.

Does anyone know how to take it off?
 

SeV

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It might be cg_dynamiccrosshair 1, if u change it to 0 it will probably stop that, but 0 is less accurate.
 

SomeGuy

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Oh that only happens if he's close to the target. Like SeV said it's probably the dynamic crosshair. It also happens if you go up against a wall and other objects. He could just back up a bit:p
 
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I changed the dynamic crosshair to 0 and it stopped the jumping, but the shots now go below the crosshair making it inaccurate, there is a way to make it accurate in 0?
 

StarWarsGeek

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I changed the dynamic crosshair to 0 and it stopped the jumping, but the shots now go below the crosshair making it inaccurate, there is a way to make it accurate in 0?
The only way to make it accurate is to set it back to 1. :p
1 basically predicts where your shots will hit, 0 locks the crosshair to center of screen.
 
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Wasn't there a command to alter the X and Y coords of the crosshair in relation the center of the screen? I may remember wrong, but I was being annoyed by the dynamic crosshair myself a long time ago before I got used to it and I think I found a way to move the crosshair further down on the screen after turning dynamic off.
 
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