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I'm not creating this thread necessarily to have another discussion (feel free to do so here - i had enough the last time) or another vote, i'm creating this thread to vent and clear my mind.
I recently tried out B17/B16 and it hit me how much i miss slow projectile speeds in MB2's gunplay
(i knew i missed it, but i thought it was partly due to nostalgia).
You instantly feel the weight of the bullets flying through the space - this is the glory of Star Wars. And i remembered why most of my time with MB2 i played Soldier/ET as my main.
I can see why it was increased in the first place, because on long ranges it does feel jarring. But all it needed was a slight increase.
Then i hopped back into the current build and shots on all ranges except long range instantly hit the wall (tiny delay, which doesn't matter) - no weight at all to the shots. You don't need to watch your movement anymore, since it won't matter - it's all about aiming now. It's like a twitch shooter that went wrong somewhere. The gunplay certainly feels like a Star Wars mod for a shooter engine that was never meant to have moving projectiles but tried anyway.
I think i even would be in support of going all the way to instant hits rather than keeping it how it is now.
I understand now why all i do when i pick up the game is play sniper, clone (blobs) or saberist.
In the last discussion thread i criticised how much the projectile speed increase will effect the balance of the game. All i heard was balance can be fixed later, though most chose to just ignore that point completely.
I don't want to get back deep into it but to me the balance of the game overall is in it's worst state since i can remember. Since the last increase there haven't been any (even tiny) fixes at all. There isn't even any discussion on the topic.
It baffles my mind how much support the last projectile speed increase got. It pains me that this mod robbed itself of one of it's core strengths to become a bad version of any other freaking shooter on the market. Do you guys really enjoy the gunplay in its current state? Are you still playing classes other than sniper/saberist as your main? Are you even here anymore?
To end on a good note: it amazed me how much was added since B17. Devs did a great job adding so many models, maps, guns/abilities since then. Would be great if most server admins would force a huge map rotation (only allow voting for maps that weren't played since the last 5-10 maps) to respect all those efforts.
I recently tried out B17/B16 and it hit me how much i miss slow projectile speeds in MB2's gunplay
(i knew i missed it, but i thought it was partly due to nostalgia).
You instantly feel the weight of the bullets flying through the space - this is the glory of Star Wars. And i remembered why most of my time with MB2 i played Soldier/ET as my main.
I can see why it was increased in the first place, because on long ranges it does feel jarring. But all it needed was a slight increase.
Then i hopped back into the current build and shots on all ranges except long range instantly hit the wall (tiny delay, which doesn't matter) - no weight at all to the shots. You don't need to watch your movement anymore, since it won't matter - it's all about aiming now. It's like a twitch shooter that went wrong somewhere. The gunplay certainly feels like a Star Wars mod for a shooter engine that was never meant to have moving projectiles but tried anyway.
I think i even would be in support of going all the way to instant hits rather than keeping it how it is now.
I understand now why all i do when i pick up the game is play sniper, clone (blobs) or saberist.
In the last discussion thread i criticised how much the projectile speed increase will effect the balance of the game. All i heard was balance can be fixed later, though most chose to just ignore that point completely.
I don't want to get back deep into it but to me the balance of the game overall is in it's worst state since i can remember. Since the last increase there haven't been any (even tiny) fixes at all. There isn't even any discussion on the topic.
It baffles my mind how much support the last projectile speed increase got. It pains me that this mod robbed itself of one of it's core strengths to become a bad version of any other freaking shooter on the market. Do you guys really enjoy the gunplay in its current state? Are you still playing classes other than sniper/saberist as your main? Are you even here anymore?
To end on a good note: it amazed me how much was added since B17. Devs did a great job adding so many models, maps, guns/abilities since then. Would be great if most server admins would force a huge map rotation (only allow voting for maps that weren't played since the last 5-10 maps) to respect all those efforts.