I hate Nudge, Blue, Cyan and Yellow are Useless in the regards.
Change: Overall BP drains have been increased by 1.2 times.
Change:
Slightly reduced purple, staff and dual styles' attacking power.
Significantly reduced red style's attacking power.
Increased cyan's defensive power.
Yellow, Blue and Cyan all received a free +20% BP damage boost in this beta build. This +20% BP damage boost absolutely wrecks stances like Red and Purple, which naturally have a low BP modifier. Also, to say that nudge is useless with these styles is quite a stretch. Yellow in particular, benefits most from nudge after Red and Staff.
Cyan Style still Feels very Weak.
I suggest
- Cyan First Swing is now Faster
- Cyan has the Perry Stagger Perk Back (When 2 sabers cancel out)
- Cyan's Defense Has been Increased
- Cyan Now deals slightly More BP damage
Cyan would be great to have as a Fencing Type of Style, Kind of Like Count Dooku. Fast, Agile.
Cyan has already had its defensive power increased. As stated above, Yellow, Cyan and Blue all received +20% more BP damage. I think the problem you're running into with Cyan's damage is this:
Change: Consecutive body hits within a single chain now only drain 0.5x as much BP. Only the first hit of a swing chain drains the normal 1.0x amount
Let me start by saying that this change should be removed. There's no reason to make combos worthless. Combined with the already game-changing Full-Perfect Block cancellation of combos, this makes combos totally unviable. Arbitrary restrictions that apply to all stances like these, only serve to encourage one play style over another. (Slap, Pblock counter-swing, +1-2 swing spam, Slap, Nudge, 1-2 swing spam, repeat)
Red - PLEASE buff the BP drain. . . Red Feels very Weak Compared to the previous update.
The only way i see myself Using red WELL. Is to Swing run to an Opponent and Half Swing, making the 3rd One stagger.
Or just nudge Spam and go Ham, of course my bp is going to be less than 20% but kills off the Opponent.
I definitely agree with you when you say Red isn't doing enough damage, and it too suffers from the changes mentioned above. It's now comparable to a weaker Yellow stance that does ever so slightly more damage per swing, has a significantly lower BP modifier, has less hits per combo, has slow telegraphed swings, longer feint recovery times, lacks a Pblock perk, but causes stagger.
However, when you say:
"Overall All saber Styles need More BP Damage."
I get worried because with their present BP modifiers, Strong stances like Red and Purple can't keep up with the damage output of Yellow, Staff, Duals or Cyan. Red and Purple (Red in particular) will be the stances needing BP Damage and Health buffs, if base BP drains go up another 10-20%, not Cyan.
If anything, I think Yellow & Cyan need to have their BP damage output either slightly or significantly reduced, alongside Red, Purple, Staff and Duals. Yellow took no nerfs and got only buffs in this beta build. Cyan also got away relatively unscathed, having received a plethora of buffs to compensate for the loss of its any-time-it-parries BP-Drain perk, and it even got Red's old perk as a consolation prize. Red by comparison, took about 6 or 7 nerfs and got nothing but noob-friendly, restriction-free combos.