I always wanted to import those ships into Blender and thankfully I found a way.
I found a page in moddb which contains those ships. Those were .max files but I converted them into .fbx format and managed to import them into blender
I also used Holocron Toolset to extract ebon hawk or other...
A friend of mine gave AT-DP model from gmod so i can convert it to Jedi Academy but
Whenever i attack the walker with lightsaber or weapons after its spawned
It gives this error , btw i use this in KOTF 2.1 mod as it has OpenJK
In blender everything seems fine as all meshes are less than...
I have been trying to learn Modelling house for a few days and
I wonder that is it possible to make Jedi Academy with blender then converting it into .map format and importing it to GtkRadiant
Because mapping fancy maps in Radiant is very difficult and also buggy as it crashes when i make new...
If you guys can help me in this problem It'll be very appriciated
My problem is i can export it without weight problems or something else
Howewer, when i ever test model in ModView , it says that a part is more than 1000 verticles but i checked out every part of the model and all of them are...
I have been preparing a massive jedi academy machinima series for months
But as you can see it requires so new skills like working at a swtor model in blender then exporting it
But I'm learning , not a big problem guys , and I assure you. When this series starts , everyone will be suprised by it...
Hey guys ^_^
I have a few problem at my exported swtor models
At saber stance or normal standing , it looks normal but
It has problems at running , camera moving and weapon stancing
1- She runs faster than usual
2- It has problems at aiming
3- It has this problem, when i play a...
Hello guys, I'm Darth Valeria and I hope you're doing alright <3
I need help for the problem i cant solve
And english is not perfect so sorry for grammar errors
I'm trying to convert SWTOR models into Jedi Academy by using blender
I adjusted model to the skeleton , i did weight paints as 95%