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  1. SomeGuy

    Unconfirmed Weapon swap after Grenade toss wrong

    After throwing concs as a soldier, it auto swaps to pistol instead of e11. Really annoying. Also close combat on soldiers doesn't do the flip getup.
  2. SomeGuy

    Unconfirmed Knockback not working

    Knockback is practically non existent. Especially versus mid air. It only happens rarely on normal weapons, more often on high damage ones like sniper or T21 primary. Most noticeable up close.
  3. SomeGuy

    Moviebattles II Version 1.10 Released

    Clone weapon sounds are just wrong. No idea where they are from either because it doesn't sound like the series or movies. Edit: Okay it sounds cool at level 3 but that's it. Make 1 and 2 go back to old please.
  4. SomeGuy

    Secnade/Alt-Frag

    The problem is you'd be making saberists even more powerful to deny one of the few threats there are, and how small it is. They have quick get up so the window they are vulnerable after a secnade is pretty short, removing that is kinda of shitty. Add of the fact that most use Push 3, the...
  5. SomeGuy

    Secnade/Alt-Frag

    Crouch used to stop all explosive knockdowns ages ago. It sucked and was dumb, especially against Jedi. Shit, back then they even had the same blast radius as primaries. They're fine now.
  6. SomeGuy

    Please Stop Making Changes So Quickly

    Just want to point out there was not knockback at all in 1.3 and it was fucking awful. Just jedi trading hp for kills. Current system is better than flinch ever was too.
  7. SomeGuy

    1.6 Feedback

    Legends is a cool fun new mode, feels a bit more Star Warsy having characters with a matching thematic loadout. Only issue I kept seeing was that what the loadout says and what you actually get don't match for many characters. I didn't go through and try every one but most I did use had...
  8. SomeGuy

    MovieBattles II V1.6 Released

    That's how it was before flinch was ever added and it worked great, only difference was knockback was actually noticeable then compared to how negligent it is in this patch. It just needs to be ramped up quite a bit. It's way more useful to push the glowsticker out of range than just interrupt...
  9. SomeGuy

    1.6 Feedback

    Knockback is not nearly enough. It isn't very noticeable. Feels like that pre flinch build (1.3?).
  10. SomeGuy

    The Sniper Dilemma

    My feelings on sniper weapons are that they are way too mobile, pop sniping is the issue in my eyes. I don't want to see them gone because they do have a use in some maps and roles. I'd like to see how they fared if they were either unable to shoot or had obscene inaccuracy unless standing still...
  11. SomeGuy

    Make guns more fun

    The A280 and DLT20A burst modes dismember when they score a kill already. Doing it for all guns seems excessive.
  12. SomeGuy

    [SOLVED] New user - startup problem

    I don't really know much about error logs or trouble shooting but I see it says Access Violation. So maybe you need to run it in Administrator Mode?
  13. SomeGuy

    Boba Fett default model?

    Maybe lead with this picture next time! You're right, the RotJ one is too green.
  14. SomeGuy

    Boba Fett default model?

    That is the main difference between ESB and RotJ Boba, the jetpack colors. In your picture the left one is RotJ and right is ESB. Just look it up and you'll see the skins are right. But I do agree that RotJ Boba looks better.
  15. SomeGuy

    My honest opinion, and my humble suggestion.

    Yeah 1.3 was the one right around TFA and it was so bad. No knockback or flinch against hordes of noob Jedi that just swung through full auto fire and traded that damage for a kill.
  16. SomeGuy

    PB System Change

    I remember in the days before ACM and PB, blocking swings would still make you lose 1 hp at a time. I don't remember the exact circumstances why this would happen, but eventually someone would just get down to 1 hp and then die. It was pretty weird. Made going against multiple enemies in a round...
  17. SomeGuy

    Feedback/opinions on current Gunner VS Jedi gameplay?

    The problem is that P3 is just too good. It isn't OP vs just sabers, it's OP everywhere. IMO all it needs is the removal of perfect accuracy (applied to all pistols) Pretty big change after all these years but that's what I really feel it needs. (EE3 type degrading accuracy for all guns would be...
  18. SomeGuy

    Damage reduction on saberists - Yay or Nay

    I would say Yes for Saberless, No for Saber
  19. SomeGuy

    Feedback/opinions on current Gunner VS Jedi gameplay?

    This is exactly how I feel it is, too. I would really like for them to both take thought and effort. (Hopefully that would reduce saber spam as well and bring more variety to games!)
  20. SomeGuy

    Feedback/opinions on current Gunner VS Jedi gameplay?

    And the only reason P3 works so well is because it, too, needs fixing. But that's for another thread lol. Unrelated to Blazer, but I had a thought from this thread. What if Jedi/Sith took different FP damage from deflecting shots based on where they hit their defense? Such as the higher the...
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