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  1. ent

    Turn a game demo into a YouTube video with a few clicks

    Added support for 1.6.X.X and 1.7.X.X demos.
  2. ent

    Turn a game demo into a YouTube video with a few clicks

    Hello, everyone. I am glad to share with you a special service that let's you convert your demo into a YouTube video. IGMDb Renderer: Internet Gaming Movie Database Sharing demos is now very easy. ;) Just submit your demo, give it a title and wait until the rendering process finished, then...
  3. ent

    New Fonts HD for MB2

    It is not JAFont issue, it is related to the hook that fixes ratio, disable ratio fix (mov_ratioFix 0) and have them aligned properly.
  4. ent

    Technical Issue How i can disable the Hud?

    This. con_notifytime is 3 (seconds) by default.
  5. ent

    Technical Issue Jedi Academy / MBII suddenly freezing at menu

    Yes, it is in my reply above that you quoted.
  6. ent

    Technical Issue Jedi Academy / MBII suddenly freezing at menu

    Bad advice. Never ever install third-party opengl32.dll and other libraries. Update your GPU drivers properly via official GPU manufacturer sites.
  7. ent

    Static Background For New UI

    You won't believe but even still textures have their position, translation, shader etc calculated on every frame. That's how games work - every frame is recalculated. So applying an animation to that won't drop performance.
  8. ent

    Technical Issue Weird as hell FPS drops / temporary game freezes

    You better uninstall first then remove the folder but not visa-versa, because the uninstallation process may fail if some files are already missing depending on the game edition (steam/cd/gog/pirated).
  9. ent

    Technical Issue Weird as hell FPS drops / temporary game freezes

    You have to ask first if they have a multicore CPU, else it won't have any effect.
  10. ent

    Why is the widescreen UI stretched in OpenJK (MBII client) but not in JAMP

    What? There are at least 3 patches for HUD: one for making rotated images not stretched, another one for making font not stretched and another one for hiding the demo recoring message. There is also an unsued patch for the feature that is still lying under the dust.
  11. ent

    Windows technical FAQ/troubleshooting guide

    The same as regular JA with a patch in the end of the binary for steam integration so basically no new dependencies.
  12. ent

    Technical Issue MB2 Resolution

    You probably have scaling set to more than 100% in Windows settings. Try set back to 100.
  13. ent

    Technical Issue Crash, everytime I press Alt + Shift

    Do you have any recent crashlog in GameData?
  14. ent

    Why does Gargos have access to JAMME features?

    The scariest part is: "We sent you nudes, plz reply". We are afraid of this the most.
  15. ent

    Why does Gargos have access to JAMME features?

    The only one who can demand the source code is the owner of the binaries built with GPL-covered code A.K.A. @Gargos . And just him personally. Anyways, none is distributing anything GPL violated for more than a year already (?)(not sure when that drama has started), so he has it outdated. And...
  16. ent

    Hosting Server Getting rid of passthrough

    It won't affect anything on client side, that cvar is server side. If you are a server or a server and a client at the same time it will run the game logic on 100 fps. sv_ - server cvars.
  17. ent

    Two tweaks to movement. (Pretty please.)

    I did not learn anything, I only looked at code. Also you cannot be in the future, unfortunately. As said above your packets are extrapolated aka guessed by the game, they do not show the real game data. jedis/jediacademy - it has CVAR_TEMP flag, so it is designed to get reset. Add that cvar...
  18. ent

    Technical Issue crash when switchin to saber

    Just do /condump console.log and and copy console.log content here. There must be the actual used GPU and driver shown.
  19. ent

    Technical Issue FPS Improvement

    It affects nothing in this case. seta cg_speedTrail "0" seta r_vertexlight "1" seta cg_shadows "0" seta r_lodbias "2" If you are playing on jaMME or OpenJK engine try also seta com_affinity "1" then restart
  20. ent

    Technical Issue crash when switchin to saber

    The crashlog is identical? Also crashlogs appear after that crash or maybe their times don't match and that crashlog is unrelated?
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