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  1. Leechtime

    SOLVED: Where is shader info for being poisoned, on fire, sonic grenaded, wookiee rage etc.

    *EDIT* FML It is in mb_ui.shader - I knew I would find it after posting. Hello, I've been able to replace the textures used for the certain effects noted in thread title, but the original properties of the (shader files?) don't work for the intended effects I want. I've searched everywhere I...
  2. Leechtime

    Modelling new objects - How?

    Hello, TLDR: What program do I need to create 3d models. BONUS - Can I use that program to open an existing model from the game and edit it? I know how to do sound replacements and re-skin existing models. What I want to get into now is creating new models for the game - to replace existing...
  3. Leechtime

    Leechtime's Sound and Effects Mod

    Latest is as of 29th August 2016 - Officially containing effects changes! I might have missed some new stuff in the info but you get the idea <3 Hello, Years ago I made a mod for MBII that made the sounds more... funny. So when I came back to MBII recently I thought heck I'll make another...
  4. Leechtime

    Sound replacement for looping sounds.

    Hey me again, My sound replacement mod is coming along fine but I get stuck with sounds that loop such as force speed or the grip rumble. If you try to do it in game you crash to menu with error: "error sound[the sound] has length 0" My Googling tells me that this is because the value for...
  5. Leechtime

    [SOLVED] Sound replacement, some sounds won't replace.

    Hello, I've whipped up a sound replacement for the Bounty Hunter character Rax. I have my .pk3 file located here: /MBII/zz_ChewbaccaTakingAShit.pk3 All of them are working except 2 taunts, which are not replacing properly. The original sounds that DO play are found here: /MBII/zz_MBModels2.pk3...
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