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  1. C

    Solution to grip troll

    There is a grip trolling problem. Unless, of course, Rajive is lying to all of us? Being a nuisance with grip, knock-down, lightning (ion included) and sonic grenade can all be lumped into the category of 'using some form of crowd-control to facilitate/make vulnerable a teammate to being killed...
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    Solution to grip troll

    Fool me once. It's not a perfect solution, but at least you can wisen up to who you can trust. That way, the system improves at the same rate as your judgement of character. That is why I said 'If I am playing with friends'. Not, 'If I am playing with Padawan[1]'. In either case the element...
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    Solution to grip troll

    A buddy system would be nice in MB2. Have a list that you can assign players to. If I am playing with friends I don't want them to take any team-kill points from harming me in anyway, and I think it is reasonable to have that option. Those not on the list could then have the ramped up TK...
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    Balanced jedi?

    Removing all forms of damage reduction from Jedi/Sith and increasing FP drains would be a great start to bringing the class in line with others.
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    Feedback/opinions on current Gunner VS Jedi gameplay?

    Damage isn't what kills Jedi/Sith. Interrupting swing-block is what kills Jedi/Sith. P3 is the least comfortable gun to use vs Jedi/Sith. If you miss a shot, or they weave, you are going to die. The rate of fire very nearly matches swing-blocking a yellow combo. If you interrupt one slash with...
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    Feedback/opinions on current Gunner VS Jedi gameplay?

    P3 is worthless vs Jedi/Sith. Edit: I will say very bad versus Jedi/Sith in case I gave the impression it is not doable.
  7. C

    Someone Explain

    no no krokodil stassin no no
  8. C

    Someone Explain

    Play exclusively FP3 SBD w/ cort. until class limit is forced and saber-gun interactions are better addressed/balanced*. This is the only genuine advice you will get. (*should be soon after the duel system is fixed for the last time 9-))
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    Alt. Frag Ideas/Changes

    Sec-nade is fine.
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    Semi-Authentic

    2v2/3v3/XvX arenas with this would be pretty fun. To keep everything on one server you could do it like base duel. If your group dies, you go into spec., watch the next batch fight and then rejoin as either scrambled teams or preselected. I could see myself playing something like this. Give it...
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    Should classes that are the 'meta' be nerfed?

    Class limit at 1/3rd of team pop., rounded up if not an integer would be great (or some other value). Class variety, a metric for balance and more interesting rounds in one single change. Glorious. I can't wait. Debs lemme know when this is going live.
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    Bust a cheater initiative

    I'm starting a fund raiser. PM me for details, but essentially I'm trying to raise enough money so that we can get k4 to a reputable psychiatrist in his country. Hopefully he might be able to get a diagnosis/treatment for his paranoid-type schizophrenia.
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    v1.5 increased projectile speeds: discussion

    Thick as two short planks. It is almost as if Manyo very explicitly pointed out his concerns by referencing the number of them, and what post number they lay under. It is not fun, nor is it good practice to misrepresent people or their ideas. He even tried to caution you on that, as...
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    v1.5 increased projectile speeds: discussion

    Just posting to echo the sentiments of @Manyo , @GoodOl'Ben and @Pepsi (in some other thread). I haven't played the new patch much, but it is the nuanced implications of low projectile velocities that defined the game-play of MB2 for me. If I had to choose, it would be the character of MB2 over...
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    Can we figure out ways to stop TK?

    Draconian is the only way. Permanent Steam ID ban for anime and TKing/playing Jedi/Sith bad/blocking/missing shots/enjoying the game will fix 99% of MB2's problems. (and class limit).
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    Snipers.

    I think that's justifiably fast. I also mean to say the EE3 normal fire, which is lower still. I realise that goes against the grain of what I was saying, but at the effective range you use these guns, there isn't much of a perceivable difference. Obviously when you go onto maps like Mygeeto...
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    Snipers.

    People have put in time to play ARC with sniper. I've seen Hex., Nex, Threep., Shocker, Gargos (I think I remember a green ARC), Lini., and Seras. They are all capable of aiming. I can't think of a single time I've been against M5 sniper where I have thought there is not a single class or...
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    Snipers.

    That is pure exaggeration. I cannot fathom a single person who plays ARC M5 sniper so well that that assertion holds true. Scoped M5 does a bit too much health damage, and before that an obnoxious amount of FP damage. M5 sniper performs well against soldier because it is a high-velocity...
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    Snipers.

    And here is where I would completely disagree. The M5 sniper being accurate whilst performing acrobatics is the most enjoyable element the developers have ever brought to ARC. There are plenty of wall-run tricks you can combine with the sniping function that are fun to learn and add layers of...
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